In this update9
Full notes
Full BeamNG.drive update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Gameplay
- Workshop
BeamNG.drive changes
With today’s minor release we are delivering several fixes to issues identified in version 0.23. We appreciate everyone's feedback and bug reports!
We have addressed the problem of some mods rendering cars undrivable, as well as breaking the user interface. The vehicle configuration menu will also no longer close itself constantly after each part change.
In addition, we've addressed a few issues with the launcher, and did minor work on several vehicles, Gridmap V2, UI, and more. You can find the full list of changes below!
We hope you are enjoying these updates. Thank you for your support!
Vehicles
ETK 800 Series
Added race oil pan to drift configuration
Fixed gauge exception on load
- Gavril Grand MarshalFixed missing ECU and long block parts on 4.5L V8 engine
- Gavril T-SeriesFixed node group on the inner front rear left tire
Hirochi Sunburst
Fixed oilpan refnode position
Fixed transparency issue on Sunburst grille badge
- Ibishu HopperFixed a problem where the wheels tried to connect to the differential directly instead of through half shafts
Ibishu Wigeon
Fixed the extreme deformation spiking of the front end
Fixed front fender flare meshes not disappearing when part removed
Ibishu Pigeon
Fixed conflicting variables/node names of the bed crate and roof bar crate that caused the crates to weight 10,000kg each and flatten the vehicle
Fixed headlight part names
Fixed fuel tank part name
Fixed mismatched taillight flare color
- CommonFixed tire_01i texture
Levels
- Gridmap V2Deleted hidden mesh in Offroad zone. Fixed missing collision in Offroad zone
- Industrial SiteFixed incorrect collisions with "ind_bld_tin_01_shed_b"
Game Engine
Disabling mods after major game updates for safety reasons
Fixed vehicles and user interface being almost unusable when certain mods replaced the electrics.lua file
Fixed precooked imposters not being loaded
Fixed rendering artifacts after changing graphics settings to Ultra
Launcher
Fixed using wrong system language
Fixed Window's ransomware protection being erroneously triggered by a bug
User Interface
Fixed the Parts menu closing automatically after every part change in West Coast USA and in Gridmap
Fixed an issue with vehicle selection menu classifying official vehicles as mods
Improved visualization of coupler spheres when attaching trailers and in other situations
Editor
- Improved ScriptAIadded time start delay and offset. Also fixed saving of those values. Added Fast Forward mode
Input
Fixed inability to control the bus when hovering the mouse cursor over the top-right UI app of Bus Mode
Fixed vehicle controls sometimes not working after exiting the World Editor
Artificial Intelligence
Fixed AI and ScriptAI not being able to move through water
Scenarios
Fixed Collect Mountain scenario not resetting properly after completion
Fixed sounds not playing correctly after resetting a scenario sometimes
Fixed minor UI & text issues in the "Speedy Scramble" scenario
Source
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