Full notes
Full Beach Ball Valley update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
Beach Ball Valley changes
If you're trying to figure out the code, you may have noticed we've been releasing each update based on alphabetic animal names! This is pretty much accurate so far.
Squishy Button Teleport System!
Easy to squish
Colorful
Makes sense where you're going
Open it up with the teleport button
Fully haptic enabled squishery
Squishy
Squishy Button Desktop Play Control
Easy to squish
Control your happy tunes from in VR
Sometimes tells you what music player you have
Opens with the triggers!
Coin Drop for your friends
C on the keyboard
Drops edible coins
Don't drop too many coins, they don't grow on trees!
Even more things!
Nicer haptics
Nicer graphics
Softer clouds
Tooltips on controller - look close!
Activate a tooltip that points to a button with 1-8 (manual for details)
Beach Ball Waterfall works from down the canyon
Neater particles! Poof!
Zero gravity is working!
Beach Balls are way friendlier
Secret Giant Mode activation added!
Tips of Castle Turrets ding when hit!
Also, we created the back end code for a really big cool update that we're excited about, but we decided to release this right now instead of waiting anymore! Cheers!
Source
Changelog.gg summarizes and formats this update. How we read updates.
