Full notes
Full Beach Ball Valley update
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What changed
- Gameplay
- Server
- Compatibility
- UI and audio
Beach Ball Valley changes
Beach Ball Valley 1.0 is out, after only 36 build updates since April 2016!
It's been an adventure & we're happy to launch our super unique VR game into the world. Here's a list of the changes we've added since EA launch! Thanks to everyone for joining us in early access! We've had a blast playing & making it & tweaking from your feedback! We're now at a happy, stable, carefully polished release that's so small, it would fit on a CD!
We've tweaked and changed a lot!
photo based & hand painted graphics
rebuilt and simplified the valley
removed teleporting to make it super simple
added tutorial graphics to show you exactly what's going to happen
made all the beach balls come to you
updated unreal engine versions to include better low latency
balanced mind control around hand instead of head
mind control two balls at once
added a number of beach ball drops to make sure you had enough
super rad beach ball model
ring the bell minigame
goalie minigame
demo keys show up on the pc monitor for easy reference
rain cloud to grow bigger beach balls
hints that show up when you look at your hand
wind in the valley will blow beach balls around
magnus effect curves spinning beach balls flight paths
discord rich presence
keys to start minigames from the keyboard
beach balls have fall and Christmas colors!
pimax & virtually all other headset support
keys to have beach balls jump at the player
5+ tracker support for foot & more paddles
hidden advanced mode with desktop music controls & old mind control
realistic binaural (hrtf) audio effects
tiny coins you can eat
trading cards
achievements!
Have fun!
Source
Changelog.gg summarizes and formats this update. How we read updates.
