Full notes
Full Be Hero update
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Repeated intro
Hello everyone! How are you?
What changed
- Gameplay
- Maps
- Store
- Balance
- UI and audio
It's been a while since our last announcement and I wanted to apologize to you guys for the delay in reporting on the state of development of Be Hero. Unfortunately, sometimes things don't go as expected and problems happen, making things go out of our control.
In these last months I had several (personal) and unforeseen problems that made me lose a few weeks of work, as well as I had to readjust my entire daily routine due to having a baby girl in the midst of the pandemics.
But that doesn't mean that game development has stopped. I'm actually working 7 days a week to streamline the update as much as I can. And this update is quite big (technically speaking) and has a wide range of improvements, quality of life and content.
But then? What is already done?
MAPS
The procedural generation of the mines was improved
The procedural generation script of the forests was totally redone, improved and it was expanded
It was added 5 new procedural-based maps (mines)
It was added 7 new procedural-based maps (forests)
It was added 2 new maps to the forests ("stops")
It was added 1 new maps to the mines ("stops")
All previous forest maps were redone/readjusted
Corrections were made to some maps
CLIENTS/TAVERN PATRONS
New client skins were added and all of the previous were redone
The Client Orders system was redesigned and redone
The Client Orders were rebalanced, following the level of the tavern
Now an informational balloon appears over the customer's head after the order has been identified.
A new ordering interface has been implemented, which shows what reward the player will receive for fulfilling that order.
New clients were added
INTERFACE
A new interface (HUD) was implemented, much more beautiful and functional (this is something we would do at the end of development, but we decided to go ahead and ajust it now)
Two new menus have been added
GENERAL
Some new enemies have been implemented
Text corrections
Correction of some bugs
Polishing of some features (which we advanced for this version)
Other additions, fixes and improvements
If you've got all this ready, why not release the update the way it is? What is missing?
Although we have already implemented most of the content planned for this update, unfortunately we cannot release the update yet, as working with the new interface and client/map systems affects several other parts of the game, which we need to finish tweaking and checking.
We also want to finish writing and implementing new quests, putting some new NPCs/enemies and items into the game, as well as fixing some bugs reported by the community. So that everything is fun and with the expected quality.
Then? When is update 0.70 coming out?
We still don't have a defined deadline, for the reasons I mentioned above, but I believe that within 3-4 weeks.
Despite the adversities, I hope you continue to support us on this journey to have an more complete, fun and polished Be Hero.
Thank you very much for your understanding and patience. And rest assured that we are truly doing our best.
Stay well and see you soon!
Tiago Jackson Mirabolis Studios
Source
Changelog.gg summarizes and formats this update. How we read updates.
