Full notes
Full Battlestar Galactica: Scattered Hopes update
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Repeated intro
Hey Commanders!
What changed
- Fixes
- Performance
- Events
- Balance
- Gameplay
- Store
Our 1.0.2 patch is here, bringing you the following bug fixes:
MAJOR FIXES
Fixed an issue where quickly hitting "Back" after selecting a save slot caused a softlock
Fixed a memory leak tied to shop re-rolls that was playing a major part in performance issues, to the point of stability issues
Fixed a bug with Electromagnetic Jammer that caused enemy Nukes to be undestroyable (infamous “NaN” hull point value)
Fixed a bug where it was possible to still reveal clues about an already-revealed Cylon, causing weird behaviour and events as if it were just revealed again
Fixed a bug where quickly deploying/undeploying a weapon could cause the weapon to reset its cooldown
Force-quitting the game (such as Alt-F4) during game over screen no longer causes various bugs
BALANCING AND IMPROVEMENTS
Added a Save backup system: the game will now store saves from the beginning of previous sectors, which will help in case of corrupted or deleted save to avoid save losses. This is in preparation for an automatic restoration system coming later on.
Events tied to uncovering the Cylon’s identity can now be found in the Bar even if a Faction relation is Tense
In general, Faction-affecting Bar events are now a bit rarer while the effect of choosing a paying option to lower the relation has been increased by 25%
[UI] Choice selection has been made clearer to help prevent accidentally validating when using clicks to go through dialog
[UI] The second Elite Point Of Interest’s has been improved to clarify the conditions required for completing the objective
Disabled payloads such as Nukes now have a FX feedback to highlight their state
ACHIEVEMENT AND TEXT FIXES
Fixed an issue where the “Turn The Tables” achievement could be be obtained during combat Points Of Interest, contrary to its description -> now only triggers during end-of-sector fights
Fixed an issue where the “True Veteran” achievement would not be unlocked when finishing the run. Note that this fix is not retroactive ; it requires to win Extinction 10 once in this update for the achievement to unlock.
Fixed several localization issues, such as:
[French] Commander Adama was wrongly referred to as “Admiral”
[English] Clarified a prompt during the weapons deployment tutorial
[Japanese] Fixed a text in the demo’s final screen that was improperly centered
Several other text improvements and typo fixes
FLEET MANAGEMENT FIXES
Fixed a tutorial event’s fade-to-black that occurred too soon
Fixed incorrect UI appearing at one point during the battle tutorials
Fixed a bug with Bar Morale Event being possible for undecided Cylon
Fixed a bug where VIPs obtained via Merchants were missing visuals, in addition to various minor VIP visual fixes
Shuttles on their way back from Merchants will no longer visually clip through other ships
Situations triggered by Cylon crises display the associated event text properly
Crises Smart Offer (FBO-3) and Training Days (FMO-3) can no longer appear at the same time since they ask for incompatible objectives
BATTLE FIXES
Fixed several UI issues that prevented the origin of statuses and abilities from being clearly shown
Fixed an UI issue where the Gunstar’s weapons’ out-of-range feedback did not disappear when appropriate
Fixed a bug with the “Deadeye” squadron ability losing its infinite range whenever receiving a range bonus
Fixed an issue where the “Missile Override” Squadron ability was not reliably working
Fixed an issue where effects prolonged by certain abilities did not have their visual FX prolonged as well
Fixed an issue where the “Flak Offensive” Gunstar weapon had its animation continue beyond the actual effect duration
Fixed an issue with Several Squadron abilities (such as “Cylon Flesh Melter”) not showing their area-of-effect preview
“Forced Cylon Hard Reset” Squadron ability now works against DRADIS Signature Clones, removing the decoys
Scorpios now correctly count kills made with “Disruptive Wave”
Enemy turrets now display their stats properly
Crises asking for a battle objective to be met will now wait until the end of the battle before updating to the next state
Third boss’ targeting visuals no longer disappear too soon
We wanted to thank you for taking the time to report the bugs you've been encountering, and sharing your feedback! As we previously mentioned, we’re continuing to work on improving the game, so stay tuned for upcoming updates!
And in the meantime, you can learn more about the content of the next big patch bellow:
UPCOMING PATCH - 1.0.3
A lot of new bug fixes including on:
A bug that prevents the game from saving during a run
A bug that blocks the game while playing in slow-mo
Content fixes (Notably "Galvanized") and small balancing
A bug with the Artemis Gift that prevents some crises conditions to be fulfilled
Auto restoration of saves in case of corruption/crashes
Performance improvements
Improvement on the number of clicks required to "skip" an event (We heard you!)
An auto skip setting
A new way to track Faction Relation variation
A lot of texts improvements in all languages
Improved balancing on Heroes level up traits types
And a lot of other improvements and fixes !
Source
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