Full notes
Full Battlestar Galactica: Scattered Hopes update
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Repeated intro
Greetings Commanders,
What changed
- Gameplay
- UI and audio
- Fixes
- Events
- Performance
- Security
Our 1.0.3 patch is live, bringing you the following new features, fixes, and improvements. We wanted to take this time to thank all of you for your support. We’re reading your comments and doing our best to implement changes in the game according to your feedback.
New features
Added a new panel to fleet management HUD to track Faction relationships, Healthcare, and Maintenance status
Added a new option, “Auto Skip Dialogue Lines”, which automatically skips lines and sends you straight to choices when turned on. The setting can be found in Gameplay>Dialogues
Squadrons can now be undeployed by selecting them and then right-clicking on the Gunstar
- Save restoration systemin case of corrupted or deleted save, a pop-up will offer to try and restore a previous working version. This is an automation of the backup system added in the previous patch.
Major fixes
The save system will now prevent files from being partially written, even when abruptly quitting the game
Fixed a rare case that could prevent players from saving their ongoing run
Fixed an issue where the game could be softlocked when hitting "Back" quickly after selecting a save slot - this issue was partially fixed in the previous patch, but still happened in some cases
Fixed an issue where the "Scarab" squadron and the ability "Explosive Bullets" did not award XP and were not counted toward killcounts for Crises’ objective
Fixed an issue with traits related to Crisis resolutions, Galvanized, among others, were not working properly
Fixed an issue that prevented players from unlocking “Breaking Point.”
Some hero traits were wrongly reserved for the level-up choices of XO/CAG/Chief - they are now available to all level-up choices
When playing with the slow-motion effect from Weapon targeting mode, the “special action” from the final fight is no longer blocked
The “Artemis Gift” restoration effect no longer prevents some crises and effects related to "When unit is wrecked" conditions from progressing, even if the unit is restored afterwards
The "Lost Civilians" no longer fails if the mission is completed in the last turn before expiration
Balancing and improvements
Faction-affecting Bar events are now picked more fairly. Randomness and condition were set a bit harshly previously and there should now be a viable minimum of occurrences for those events each run
Significantly improved performance when a lot of enemies were displayed at the same time
Hero Traits offered at level up are now better generated, matching with already acquired traits more often
An exploit allowed for items bought in shops to be resold at a higher price to the same shop. Items can still be resold for a benefit sometimes, but no longer at the same shop.
Hero Trait "Executioner" no longer applies to Basestars or Frigates
Crisis title introduction event now disappears after a delay
Improved the "Cylon Flesh Melter" squadron ability FX
Various minor improvements to Perk rarity calculation for Squadron level-up
UX and Localisation fixes
Added tips to several Weapons and Cylon unit abilities, mostly to clarify that AoE abilities and Weapons will always hit, even units with evasion and stealth
Improved the behaviour of the skip to choice ("right click") during events: it can now be triggered even during Crisis title presentation, and it skips dialogs after a choice (or until another choice appears)
Major pass on non-English texts (cleaning and clarification)
Fleet management
Fixed several issues in the bar where the speakers or Heroes mentioned in the events were not the right ones or appeared as a variable (like "£0"). This was due to the intended event target being dead or unavailable after the event was generated.
Fixed an issue where revealing a hostile Cylon would prevent some Crises from progressing normally
Fixed an issue where the "Prepared" Trait didn't work while having two available action points
Fixed an issue where unavailable Heroes (such as a Cylon in the Brig) could still be assigned to a battle station
Fixed an issue where "special mission traits" were not removed from Heroes after the related Crisis concluded
Some of the Crises requiring to heal a Hero now proceed as intended - previously, the healing did not register if the Medbay was never upgraded
Fixed "A Breath of Fresh Air" crisis, which could be resolved without meeting the correct conditions before
Battle
Fixed a tutorial issue where it was possible to become softlocked when undeploying a squadron during the first tutorial battle using a keyboard shortcut
Fixed an issue where the trait "Scrapper" was wrongly providing scrap from any kill with any Weapon and Squadron instead of only the assigned Weapon
Fixed an issue that could prevent Squadrons from deploying
Fixed an issue where the "Scrap Cannon", "High Intensity Beam" and "Structural Resonance Amplifier" weren’t working on Stealthed units
Fixed an issue where selecting a squadron through keyboard shortcuts didn't allow to move or recall it
Fixed an issue in one POI where some Weapons were applying unintended friendly fire on Shuttles
Fixed an issue where the Scorpio’s main ability and the "Chain Firing" ability were damaging friendly spawned objects and retrievable objects during POI battles
Fixed an issue where Cylon turrets became unable to target Missiles
Fixed an issue that caused the Dead Eye ability on the Testudian ship to reduce the range to zero
Fixed a rare issue where an enemy Elite’s evasion could increase beyond the 70% hard cap
Traits and Abilities applying the same status, such as Slow, now reset the time instead of stacking multiple instances of the status
Confused status and Decoys now correctly affect Cylon turrets
“All Time” stat tracking was reset on battle stat - units should now have their lifetime accomplishments displayed accurately
More fixes, balancing, and improvements are planned for the 1.0.4 patch!
Battlestar Galactica Scattered Hopes
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Source
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