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Steam News14 February 20264mo ago

DEVLOGS: UPCOMING 1.0.7

Because of engine performance limits when too many objects are running in a single scene, I’m doing a major rework of the core mission structure.

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Full BATTLERCORE: TEAM BLAZER update

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What changed

0 fixes1 addition1 change0 removals
  • Performance
  • Gameplay
changedBecause of engine performance limits when too many objects are running in a single scene, I’m doing a major rework of the core mission structure . Missions will now be split into smaller sub-scenes with different objectives , which helps keep the unit count under control.
addedIn 1.0.7 "H Mode" will also be getting more updates as usual. One of them is a new “player-on-the-receiving-end” scenario, where there’s no Feels Mode minigame—so you can just sit back and enjoy the scene From here on, the focus will be on expanding more H content.

BATTLERCORE: TEAM BLAZER changes

changedBecause of engine performance limits when too many objects are running in a single scene, I’m doing a major rework of the core mission structure . Missions will now be split into smaller sub-scenes with different objectives , which helps keep the unit count under control.
addedIn 1.0.7 "H Mode" will also be getting more updates as usual. One of them is a new “player-on-the-receiving-end” scenario, where there’s no Feels Mode minigame—so you can just sit back and enjoy the scene From here on, the focus will be on expanding more H content.

Because of engine performance limits when too many objects are running in a single scene, I’m doing a major rework of the core mission structure. Missions will now be split into smaller sub-scenes with different objectives, which helps keep the unit count under control.

It might make large-scale battles feel a bit less epic, but I think it’ll actually be more fun overall, especially with randomized mini-missions instead of endless enemy waves. It’ll take a bit of time, but I’m aiming to roll out v1.0.7 within the next 1–2 weeks.

In 1.0.7 "H Mode" will also be getting more updates as usual. One of them is a new “player-on-the-receiving-end” scenario, where there’s no Feels Mode minigame—so you can just sit back and enjoy the scene From here on, the focus will be on expanding more H content.

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Thanks for all your feedback and support!

Source

Steam News / 14 February 2026

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