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Steam News10 August 20232y ago

The fight for Papal Supremacy Continues - New UI, New Creatures, New Features

PATCHNOTES: Overall, we've rebalanced the game's flow based on feedback. Shoutout SC Matrix for your input. The game seemed to have too much EXP frontloaded into the first 3 minutes.

In this update5

Full notes

Full BATTLEPOPES update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions10 changes0 removals
  • Balance
  • Maps
  • Gameplay
  • Store
  • UI and audio
changedOverall, we've rebalanced the game's flow based on feedback. Shoutout SC Matrix for your input.The game seemed to have too much EXP frontloaded into the first 3 minutes. This caused games to be swayed one way or the other really quickly. If one Pope got all the Exp for the first 3 minutes, it was basically over.
changedSo we've reduced early game EXP in the following ways:Reduced the size of the map - top area gone
changedSo we've reduced early game EXP in the following ways:Reduced number of Early Game Choir Boys (red imps) by 4
changedSo we've reduced early game EXP in the following ways:Reduced the number of Molochs in early game
changedSo we've reduced early game EXP in the following ways:Early Game Moloch is dead center of map, so it must be contested.
changedSo we've reduced early game EXP in the following ways:Reduced EXP for killing players lower level than you.
Steam post image - (nerf) Base Totem HP40002500Steam post image - (nerf) Base Totem HP decreased, nerf

BATTLEPOPES changes

changedThe game seemed to have too much EXP frontloaded into the first 3 minutes. This caused games to be swayed one way or the other really quickly. If one Pope got all the Exp for the first 3 minutes, it was basically over.
changedReduced the size of the map - top area gone
changedReduced number of Early Game Choir Boys (red imps) by 4
changedReduced the number of Molochs in early game
changedEarly Game Moloch is dead center of map, so it must be contested.

PATCHNOTES:

Overall, we've rebalanced the game's flow based on feedback. Shoutout SC Matrix for your input.

The game seemed to have too much EXP frontloaded into the first 3 minutes. This caused games to be swayed one way or the other really quickly. If one Pope got all the Exp for the first 3 minutes, it was basically over.

So we've reduced early game EXP in the following ways:

  1. First Dragon spawns later (7:30)

  2. Reduced the size of the map - top area gone

  3. Reduced number of Early Game Choir Boys (red imps) by 4

  4. Reduced the number of Molochs in early game

  5. Early Game Moloch is dead center of map, so it must be contested.

  6. Reduced EXP for killing players lower level than you.

We've Increased the late game XP:

  1. New "Catacomber" neutral - extremely strong melee, high EXP Neutral.

  2. New "Demon Skin" neutral - extremely strong melee, high EXP Neutral.

  3. More reasonable and spaced out neutral monsters, but still combat EVERYWHERE.

  4. Exp overall is boosted ~20%

  5. Late Game Neutral Monsters HP nerf -20%

NEW UI!

Commits Steam post image - (update) Volume Sliders - (update) Update UI - (update) Remove top area of the map - (update) Introduce 3rd Phase to Neutral monsters - (update) Shorten Phase 1 and 2 - (update) new "Catacomber" Neutral Monster - (update) new "Demon Skin" Neutral Monster - (update) You may now hold down Q/RT button - (update) new 40% HP Phase 3 healthbar - (update) new health bar art

Steam post image - (buff) Final tower attack changed to AOE - (buff) HP bars maxHP 10% -> 25% - (buff) Base now regens players health at 16% per second - (buff) HP Regen buffed 1 -> 1.8 per second - (buff) Exp: Exp buffed ~20% across the board - (buff) Death Timer: small increase, and scale faster

Steam post image - (nerf) Base Totem HP 4000 -> 2500 - (nerf) Late Game neutrals HP ~20%

Steam post image - (bug) fix AI not respawning - (bug) fix UI cursor on Steam Deck - (bug) fix map team and name issues

Source

Steam News / 10 August 2023

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