What changed
0 fixes0 additions3 changes0 removals
- Balance
- UI and audio
- Gameplay
changedFixes & Improvements: - Fixed an issue where deploying fighters caused them to become the Battlegroup leader. - Squadron launch bays can no longer be unmounted while a squadron is deployed. - Prevented pirate ambushes from triggering twice in a row. - Resolved issues with the F12 feedback form not working properly. - Fixed a bug where endless mode best scores did not save the player name. -Armor upgrades now maintain ship HP percentage when mounting or unmounting. -Fixed asteroid mining giving depleted ores instead of fresh yields. -Fixed hired captains not being removed from the hire list. -Point defense turrets will now properly attack incoming threats. - Fixed tutorial not progressing during battlegroup move lesson.
changedUI & UX Improvements: - Made fighter squadron status and repair information clearer on the ability button tooltip. - Remapped UI adjustment bars to use trigger instead of grip, preventing overlap with map movement and improving pointer-specific interactions.
changedSystems & Gameplay: - Repair services now correctly account for squadron launchers. - Added a new option to restart from the last warp point in open-world mode upon a full fleet wipe. - Conquest missions will now abort upon player death and reset your respawn sector to your faction's capital.
BattleGroupVR2 changes
changedFixes & Improvements: - Fixed an issue where deploying fighters caused them to become the Battlegroup leader. - Squadron launch bays can no longer be unmounted while a squadron is deployed. - Prevented pirate ambushes from triggering twice in a row. - Resolved issues with the F12 feedback form not working properly. - Fixed a bug where endless mode best scores did not save the player name. -Armor upgrades now maintain ship HP percentage when mounting or unmounting. -Fixed asteroid mining giving depleted ores instead of fresh yields. -Fixed hired captains not being removed from the hire list. -Point defense turrets will now properly attack incoming threats. - Fixed tutorial not progressing during battlegroup move lesson.
changedUI & UX Improvements: - Made fighter squadron status and repair information clearer on the ability button tooltip. - Remapped UI adjustment bars to use trigger instead of grip, preventing overlap with map movement and improving pointer-specific interactions.
changedSystems & Gameplay: - Repair services now correctly account for squadron launchers. - Added a new option to restart from the last warp point in open-world mode upon a full fleet wipe. - Conquest missions will now abort upon player death and reset your respawn sector to your faction's capital.
Fixes & Improvements: - Fixed an issue where deploying fighters caused them to become the Battlegroup leader. - Squadron launch bays can no longer be unmounted while a squadron is deployed. - Prevented pirate ambushes from triggering twice in a row. - Resolved issues with the F12 feedback form not working properly. - Fixed a bug where endless mode best scores did not save the player name. -Armor upgrades now maintain ship HP percentage when mounting or unmounting. -Fixed asteroid mining giving depleted ores instead of fresh yields. -Fixed hired captains not being removed from the hire list. -Point defense turrets will now properly attack incoming threats. - Fixed tutorial not progressing during battlegroup move lesson.
UI & UX Improvements: - Made fighter squadron status and repair information clearer on the ability button tooltip. - Remapped UI adjustment bars to use trigger instead of grip, preventing overlap with map movement and improving pointer-specific interactions.
Systems & Gameplay: - Repair services now correctly account for squadron launchers. - Added a new option to restart from the last warp point in open-world mode upon a full fleet wipe. - Conquest missions will now abort upon player death and reset your respawn sector to your faction's capital.