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Steam News24 May 20251y ago

Attack-Move, Sound Contacts, and more!

Hi everyone! A new update has arrived! This update includes the following - The outline of friendly unit icons will now pulse red if that squad/vehicle is under fire.

Full notes

Full Battlefield Commander WWII update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions4 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
addedHi everyone! A new update has arrived!
changedThe outline of friendly unit icons will now pulse red if that squad/vehicle is under fire. Allows you to more easily see which of your units are being attacked.
addedYou can now double right click to order infantry to run to the target position. Once they reach their destination, they will return to their original stance.
addedAttack-Move has been added. You can toggle between regular move (the default movement) and Attack-Move with the designated button or the hotkey (F by default). With regular move, units will ignore enemy units (except vehicles with a turret, which are able to attack while moving). With Attack-Move, units will stop and attack any enemies they can on their way to the destination.
changedThe Attack-Move button replaced the Unit Icons button. You can still use the hotkey to disable/enable unit icons.
changedSound Contacts - An icon with a question mark will show above the position of enemy units that are close enough but that you don't have Line-Of-Sight to. The sound contact distance varies depending on the unit type, whether it's moving, and if it's shooting. Infantry are able to detect sound contacts better than vehicles.

Battlefield Commander WWII changes

addedHi everyone! A new update has arrived!
changedThe outline of friendly unit icons will now pulse red if that squad/vehicle is under fire. Allows you to more easily see which of your units are being attacked.
addedYou can now double right click to order infantry to run to the target position. Once they reach their destination, they will return to their original stance.
addedAttack-Move has been added. You can toggle between regular move (the default movement) and Attack-Move with the designated button or the hotkey (F by default). With regular move, units will ignore enemy units (except vehicles with a turret, which are able to attack while moving). With Attack-Move, units will stop and attack any enemies they can on their way to the destination.
changedThe Attack-Move button replaced the Unit Icons button. You can still use the hotkey to disable/enable unit icons.

Hi everyone! A new update has arrived!

This update includes the following -

The outline of friendly unit icons will now pulse red if that squad/vehicle is under fire. Allows you to more easily see which of your units are being attacked.

You can now double right click to order infantry to run to the target position. Once they reach their destination, they will return to their original stance.

Attack-Move has been added. You can toggle between regular move (the default movement) and Attack-Move with the designated button or the hotkey (F by default). With regular move, units will ignore enemy units (except vehicles with a turret, which are able to attack while moving). With Attack-Move, units will stop and attack any enemies they can on their way to the destination.

The Attack-Move button replaced the Unit Icons button. You can still use the hotkey to disable/enable unit icons.

Sound Contacts - An icon with a question mark will show above the position of enemy units that are close enough but that you don't have Line-Of-Sight to. The sound contact distance varies depending on the unit type, whether it's moving, and if it's shooting. Infantry are able to detect sound contacts better than vehicles.

Elite infantry now lose less morale than regular infantry when suppressed or out of energy. Previously they only lost less morale when losing friendly units.

Fixed a bug that sometimes made a battle not load correctly.

Fixed other small bugs.

Have a great Memorial Day weekend!

Source

Steam News / 24 May 2025

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