Full notes
Full Battlefield Commander WWII update
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What changed
- Gameplay
Battlefield Commander WWII changes
Hi, thank you everyone for all the great feedback you have provided!
The first update since release includes the following -
Tactical Pause - You can now press the Tactical Pause hotkey (Spacebar by default) to pause the game in a battle. In this mode you can still freely move the camera, give commands to units, and deploy new units. This was a much requested feature, so let me know how it's working for you guys!
Queued Movements - If you hold the Left Shift key you can que multiple movement orders in a row. This makes it nice if you want your units to follow a specific path.
Those were the two big things, there are a couple smaller things included in the update as well -
Scout infantry (Sniper, Recon, Scharfschütze, and Aufklärer) no longer have a detection penalty when moving. This means whether they are idle or moving makes no difference in how easy they are to spot.
AI deployment speed was very slightly slowed down. I still plan to improve this further.
Enemy icons will now fade out if the enemy unit is no longer detected. Previously, the icon would immediately disappear.
That's all! Thanks for playing, and I hope to keep on receiving more feedback!
Source
Changelog.gg summarizes and formats this update. How we read updates.
