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Steam News13 April 20251y ago

Tactical Pause and Queued Movements are now in the game!

Hi, thank you everyone for all the great feedback you have provided! The first update since release includes the following - Tactical Pause - You can now press the Tactical Pause hotkey (Spacebar by default) to pause th

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Full Battlefield Commander WWII update

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What changed

0 fixes1 addition2 changes1 removal
  • Gameplay
addedTactical Pause - You can now press the Tactical Pause hotkey (Spacebar by default) to pause the game in a battle. In this mode you can still freely move the camera, give commands to units, and deploy new units. This was a much requested feature, so let me know how it's working for you guys!
changedQueued Movements - If you hold the Left Shift key you can que multiple movement orders in a row. This makes it nice if you want your units to follow a specific path.
removedScout infantry (Sniper, Recon, Scharfschütze, and Aufklärer) no longer have a detection penalty when moving. This means whether they are idle or moving makes no difference in how easy they are to spot.
changedEnemy icons will now fade out if the enemy unit is no longer detected. Previously, the icon would immediately disappear.

Battlefield Commander WWII changes

addedTactical Pause - You can now press the Tactical Pause hotkey (Spacebar by default) to pause the game in a battle. In this mode you can still freely move the camera, give commands to units, and deploy new units. This was a much requested feature, so let me know how it's working for you guys!
changedQueued Movements - If you hold the Left Shift key you can que multiple movement orders in a row. This makes it nice if you want your units to follow a specific path.
removedScout infantry (Sniper, Recon, Scharfschütze, and Aufklärer) no longer have a detection penalty when moving. This means whether they are idle or moving makes no difference in how easy they are to spot.
changedEnemy icons will now fade out if the enemy unit is no longer detected. Previously, the icon would immediately disappear.

Hi, thank you everyone for all the great feedback you have provided!

The first update since release includes the following -

Tactical Pause - You can now press the Tactical Pause hotkey (Spacebar by default) to pause the game in a battle. In this mode you can still freely move the camera, give commands to units, and deploy new units. This was a much requested feature, so let me know how it's working for you guys!

Queued Movements - If you hold the Left Shift key you can que multiple movement orders in a row. This makes it nice if you want your units to follow a specific path.

Those were the two big things, there are a couple smaller things included in the update as well -

Scout infantry (Sniper, Recon, Scharfschütze, and Aufklärer) no longer have a detection penalty when moving. This means whether they are idle or moving makes no difference in how easy they are to spot.

AI deployment speed was very slightly slowed down. I still plan to improve this further.

Enemy icons will now fade out if the enemy unit is no longer detected. Previously, the icon would immediately disappear.

That's all! Thanks for playing, and I hope to keep on receiving more feedback!

Source

Steam News / 13 April 2025

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