Full notes
Full Battle Siege Royale update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey folks!
What changed
- Gameplay
- Maps
Battle Siege Royale changes
It’s been a while, but I’m excited to say I’ve reopened the project and I’m pushing Battle Siege Royale forward again. I’ve got the game compiling and running in UE5 on Mac and I’m laying the groundwork for a modernized movement system so each siege engine feels great to drive—fast and responsive where it should, heavy and deliberate where it must.
What’s new
UE5 build on Mac is up and running in-editor
Camera + controls stabilized for the Ballista on flat terrain
C++/Blueprint cleanup and project housekeeping (migrations, redirects, etc.)
What’s next
Trebuchet: experimental “hybrid mover” (no physics on the root) to nail that slow-but-satisfying heft
Catapult: tuned speeds and arc for a balanced feel
Ballista: snappier turning and aiming polish
Terrain/physics pass so slopes don’t feel like ice rinks
How you can help
Tell me your main (Ballista/Catapult/Trebuchet) and what “feel” you want from it
Want to test early Mac builds when they’re ready? Comment “Mac tester” below
Bug repros are gold: map, what you did, and what you expected
Thanks for sticking with BSR—your support means a lot. I’ll be posting smaller, more frequent updates from here. 💚
Source
Changelog.gg summarizes and formats this update. How we read updates.
