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Steam News10 September 20259mo ago

We're Back - UE5 on Mac

Hey folks! It’s been a while, but I’m excited to say I’ve reopened the project and I’m pushing Battle Siege Royale forward again.

Full notes

Full Battle Siege Royale update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey folks!

What changed

0 fixes1 addition6 changes0 removals
  • Gameplay
  • Maps
changedIt’s been a while, but I’m excited to say I’ve reopened the project and I’m pushing Battle Siege Royale forward again. I’ve got the game compiling and running in UE5 on Mac and I’m laying the groundwork for a modernized movement system so each siege engine feels great to drive—fast and responsive where it should, heavy and deliberate where it must.
addedWhat’s new
changedCamera + controls stabilized for the Ballista on flat terrain
changedC++/Blueprint cleanup and project housekeeping (migrations, redirects, etc.)
changedCatapult : tuned speeds and arc for a balanced feel
changedTerrain/physics pass so slopes don’t feel like ice rinks

Battle Siege Royale changes

changedIt’s been a while, but I’m excited to say I’ve reopened the project and I’m pushing Battle Siege Royale forward again. I’ve got the game compiling and running in UE5 on Mac and I’m laying the groundwork for a modernized movement system so each siege engine feels great to drive—fast and responsive where it should, heavy and deliberate where it must.
addedWhat’s new
changedCamera + controls stabilized for the Ballista on flat terrain
changedC++/Blueprint cleanup and project housekeeping (migrations, redirects, etc.)
changedCatapult : tuned speeds and arc for a balanced feel

It’s been a while, but I’m excited to say I’ve reopened the project and I’m pushing Battle Siege Royale forward again. I’ve got the game compiling and running in UE5 on Mac and I’m laying the groundwork for a modernized movement system so each siege engine feels great to drive—fast and responsive where it should, heavy and deliberate where it must.

What’s new

  • UE5 build on Mac is up and running in-editor

  • Camera + controls stabilized for the Ballista on flat terrain

  • C++/Blueprint cleanup and project housekeeping (migrations, redirects, etc.)

What’s next

  • Trebuchet: experimental “hybrid mover” (no physics on the root) to nail that slow-but-satisfying heft

  • Catapult: tuned speeds and arc for a balanced feel

  • Ballista: snappier turning and aiming polish

  • Terrain/physics pass so slopes don’t feel like ice rinks

How you can help

  • Tell me your main (Ballista/Catapult/Trebuchet) and what “feel” you want from it

  • Want to test early Mac builds when they’re ready? Comment “Mac tester” below

  • Bug repros are gold: map, what you did, and what you expected

Thanks for sticking with BSR—your support means a lot. I’ll be posting smaller, more frequent updates from here. 💚

Source

Steam News / 10 September 2025

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