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- Battle Siege Royale
We're Back - UE5 on Mac
Hey folks! It’s been a while, but I’m excited to say I’ve reopened the project and I’m pushing Battle Siege Royale forward again. I’ve got the game compiling and running in UE5 on Mac and I’m laying the groundwork for a…
Announcement4 changesGameplayMaps - Battle Siege Royale
Moving Forward Amid a Crisis
I have a sad and disheartening announcement to make. I was holding off on saying anything for a while in the hopes that things would change, but as many of you know, our game studio is entirely funded by my small (one m…
Announcement - Battle Siege Royale
Playtesting 101
Hello there fellow developers and gamers! In this article I hope to improve your understanding of how to 1, get the most out of playtesting as a developer and 2, be as helpful at playtesting as possible as a gamer. We’v…
Announcement1 changePerformance - Battle Siege Royale
Devlog Week 6
Hey Folks! I don’t want to be one of those robot like developers you know nothing about so I’m going to start off this week’s devlog with something I’ve been doing in my spare time while not developing. This week I’ve b…
Announcement6 changesGameplay - Battle Siege Royale
Graphics Settings, Death Screens and New launch date
Limited Early Access for Discord Members We just put out a new build on steam which includes loads of new features including a brand new siege engine model AND a new map based in Wales. You can get access by requesting…
Announcement10 changesServerMaps - Battle Siege Royale
Limited Early Access and Pre-Release Beta
Limited Early Access Many of you have noticed the full release of the game has been pushed back to April 30th. We will still have a limited Early Access on Christmas day as promised, but we're only offering this Early A…
Announcement3 changesUI/audioMaps






