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Steam News28 May 20261mo ago

1.5 Patch Notes

1.5 Patch Notes New Crafting has now been promoted to a main stat, meaning it is now displayed on survivor cards and can be increased through training.

Full notes

Full Battle Royale Manager update

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What changed

2 fixes1 addition1 change0 removals
  • Balance
  • Gameplay
addedNewCrafting has now been promoted to a main stat, meaning it is now displayed on survivor cards and can be increased through training. * Crafting Quality: When crafting items, the stats of certain items may now vary depending on crafting quality. Higher Crafting stats increase the chance of producing higher-quality items.
fixedUpdatesItem information is now displayed when hovering the mouse over items in the inventory during the Battle Royale scene. * The stat variance of survivors appearing in shops and leagues has been somewhat reduced. * Crafting-related Characteristics have been updated. * Knowledge is no longer affected by conditions such as Characteristics, while Crafting is now affected instead. * Stat bars on survivor information cards now accurately display their true maximum values. (For example, if the maximum Strength is increased to 120 by a Characteristic, the bar will no longer appear full at 100 Strength.) * Antidote crafting amount reduced from 2 → 1 (materials unchanged) * Shotgun Trap shard damage increased from 20 → 40
fixedBug FixesFixed an issue with the armor durability calculation system. * Fixed a bug where stepping on a landmine caused localized damage (ankle injury) instead of explosion damage. * Fixed a bug where armor pieces with different durability values would merge and end up with the same durability.
changedNoticeThe next update will include major changes. Battle Royale Manager was originally designed as a simulation game, with a strong focus on the simulation phase, while survivor growth mainly consisted of simply assigning training. However, in the next update, the focus will shift toward making the progression phase more gameplay-oriented by introducing roguelike elements.
) * Antidote crafting amount21) * Antidote crafting amount decreased, nerf

1.5 Patch Notes

New

  • Crafting has now been promoted to a main stat, meaning it is now displayed on survivor cards and can be increased through training. * Crafting Quality: When crafting items, the stats of certain items may now vary depending on crafting quality. Higher Crafting stats increase the chance of producing higher-quality items.

Updates

  • Item information is now displayed when hovering the mouse over items in the inventory during the Battle Royale scene. * The stat variance of survivors appearing in shops and leagues has been somewhat reduced. * Crafting-related Characteristics have been updated. * Knowledge is no longer affected by conditions such as Characteristics, while Crafting is now affected instead. * Stat bars on survivor information cards now accurately display their true maximum values. (For example, if the maximum Strength is increased to 120 by a Characteristic, the bar will no longer appear full at 100 Strength.) * Antidote crafting amount reduced from 2 → 1 (materials unchanged) * Shotgun Trap shard damage increased from 20 → 40

Bug Fixes

  • Fixed an issue with the armor durability calculation system. * Fixed a bug where stepping on a landmine caused localized damage (ankle injury) instead of explosion damage. * Fixed a bug where armor pieces with different durability values would merge and end up with the same durability.

Notice

The next update will include major changes. Battle Royale Manager was originally designed as a simulation game, with a strong focus on the simulation phase, while survivor growth mainly consisted of simply assigning training. However, in the next update, the focus will shift toward making the progression phase more gameplay-oriented by introducing roguelike elements.

Because of these major changes, save files from previous versions may not be compatible with future versions, so we wanted to announce this in advance.

Source

Steam News / 28 May 2026

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