Full notes
Full Battle Royale Manager update
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What changed
- Balance
- Gameplay
1.5 Patch Notes
New
Crafting has now been promoted to a main stat, meaning it is now displayed on survivor cards and can be increased through training. * Crafting Quality: When crafting items, the stats of certain items may now vary depending on crafting quality. Higher Crafting stats increase the chance of producing higher-quality items.
Updates
Item information is now displayed when hovering the mouse over items in the inventory during the Battle Royale scene. * The stat variance of survivors appearing in shops and leagues has been somewhat reduced. * Crafting-related Characteristics have been updated. * Knowledge is no longer affected by conditions such as Characteristics, while Crafting is now affected instead. * Stat bars on survivor information cards now accurately display their true maximum values. (For example, if the maximum Strength is increased to 120 by a Characteristic, the bar will no longer appear full at 100 Strength.) * Antidote crafting amount reduced from 2 → 1 (materials unchanged) * Shotgun Trap shard damage increased from 20 → 40
Bug Fixes
Fixed an issue with the armor durability calculation system. * Fixed a bug where stepping on a landmine caused localized damage (ankle injury) instead of explosion damage. * Fixed a bug where armor pieces with different durability values would merge and end up with the same durability.
Notice
The next update will include major changes. Battle Royale Manager was originally designed as a simulation game, with a strong focus on the simulation phase, while survivor growth mainly consisted of simply assigning training. However, in the next update, the focus will shift toward making the progression phase more gameplay-oriented by introducing roguelike elements.
Because of these major changes, save files from previous versions may not be compatible with future versions, so we wanted to announce this in advance.
Source
Changelog.gg summarizes and formats this update. How we read updates.
