Full notes
Full Battle Royale Manager update
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What changed
- Compatibility
- UI and audio
- Balance
- Gameplay
- Maps
- Fixes
PATCH NOTES
Hello, it’s been a while.
The project I had been working on was put on hold, which allowed me to resume updates for Battle Royale Manager. Since this is the first update in a while and the Unity version has been upgraded, there may be some compatibility issues with previous versions.
Discord channel is now available. Feel free to share your feedback, including bug reports and localization issues.
NEW
New Weapon: Bow & Arrows Compared to firearms, bows have slower projectile speed but longer range. While their damage is lower than guns, they are easy to craft, making them useful in the early game. Arrows can also be enchanted with poison.
Note: With the addition of new craftable items, item-related data in the Strategy Room of existing save files may have changed. Please check when continuing from a previous version.
Armor Durability and Repair (Helmets and Vests) Armor now loses durability when taking damage, reducing defense chance. (Armor will not be destroyed.) Damaged armor can be repaired using raw materials proportional to its wear.
New Strategies Helmet/Vest Repair Conditions Weapon Priority 2 Crafting Priority 2
UPDATES
You can now participate in any regular league every weekend. Map information is decided on the day.
Survivors will now attempt to shoot around obstacles when engaging enemies with obstructions between them. Developer Comment: This feature may not work as intended as it has not been fully tested.
Some content is now unlocked based on game progression.
When crafting legendary helmets and vests, the resulting durability is now based on the average durability of the materials used.
Attacks are now fired instantly when enemies are extremely close.
Legendary Vest Defense increased from 70 to 100.
BUG FIXES
Fixed an overflow issue where money would become negative when exceeding $2,147,483,647. The maximum amount is now capped at $99,999,999. Developer Comment: I didn’t expect anyone to accumulate over 2 billion.
Fixed a bug where the first survivor’s strategy was not saved properly.
Fixed an issue where poison enchantments on weapons or bear traps were not being consumed.
Fixed a bug where a character could still use a right-hand weapon with the left hand without dropping it after a right-hand injury.
Fixed a bug where some priority crafting items consumed materials incorrectly.
Fixed an issue where crafting priorities did not function correctly when using languages other than English or after changing the language.
Fixed a bug where the dropdown size became permanently small after starting a new game and then loading data.
Source
Changelog.gg summarizes and formats this update. How we read updates.
