Performance and Lighting Update Performance All textures and meshes are now fully optimised for max frame rates - All textures have been compressed to minimise memory usage on trivial assets - All meshes have been rebui
Full notes
Full Battle Royale Bootcamp update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition1 change1 removal
Performance
Gameplay
Maps
changedPerformanceAll textures and meshes are now fully optimised for max frame rates - All textures have been compressed to minimise memory usage on trivial assets - All meshes have been rebuilt or compressed to reduce triangle counts resulting in increased frames in "prop-heavy" parts of the map.
addedDynamic Lighting and ShadowsThe new tweaks to BRBs textures and meshes have opened up the opportunity to bring in dynamic lighting without killing players frame rates. - A new method for casting and drawing shadows has been introduced - Shadow artefacts on the landscape have been eliminated due to the new lighting system (no more random shadows on the ground) - All buildings and props now cast shadows - Lights on character suits now glow in the dark properly
removedBug Fixes & NewsRandom shadows on the map eliminated (as mentioned above) - Time before Health kits disappear has been reduced to eliminate blocking enemy spawns - Enemy spawn points have been adjusted to minimise the possibility of enemies being pushed into the ground. (players may still experience some enemy spawn collision bugs but I am working towards a fix to eliminate this bug entirely.) - The vehicle has been removed to improve driving performance and eliminate an issue with the weight of the vehicle causing wild flips. Thankyou again everyone for supporting Battle Royale Bootcamp, I hope you enjoy the improved frame rates!
Battle Royale Bootcamp changes
changedAll textures and meshes are now fully optimised for max frame rates - All textures have been compressed to minimise memory usage on trivial assets - All meshes have been rebuilt or compressed to reduce triangle counts resulting in increased frames in "prop-heavy" parts of the map.
addedThe new tweaks to BRBs textures and meshes have opened up the opportunity to bring in dynamic lighting without killing players frame rates. - A new method for casting and drawing shadows has been introduced - Shadow artefacts on the landscape have been eliminated due to the new lighting system (no more random shadows on the ground) - All buildings and props now cast shadows - Lights on character suits now glow in the dark properly
removedRandom shadows on the map eliminated (as mentioned above) - Time before Health kits disappear has been reduced to eliminate blocking enemy spawns - Enemy spawn points have been adjusted to minimise the possibility of enemies being pushed into the ground. (players may still experience some enemy spawn collision bugs but I am working towards a fix to eliminate this bug entirely.) - The vehicle has been removed to improve driving performance and eliminate an issue with the weight of the vehicle causing wild flips. Thankyou again everyone for supporting Battle Royale Bootcamp, I hope you enjoy the improved frame rates!
Performance and Lighting Update
Performance
All textures and meshes are now fully optimised for max frame rates - All textures have been compressed to minimise memory usage on trivial assets - All meshes have been rebuilt or compressed to reduce triangle counts resulting in increased frames in "prop-heavy" parts of the map.
Dynamic Lighting and Shadows
The new tweaks to BRBs textures and meshes have opened up the opportunity to bring in dynamic lighting without killing players frame rates. - A new method for casting and drawing shadows has been introduced - Shadow artefacts on the landscape have been eliminated due to the new lighting system (no more random shadows on the ground) - All buildings and props now cast shadows - Lights on character suits now glow in the dark properly
Bug Fixes & News
Random shadows on the map eliminated (as mentioned above) - Time before Health kits disappear has been reduced to eliminate blocking enemy spawns - Enemy spawn points have been adjusted to minimise the possibility of enemies being pushed into the ground. (players may still experience some enemy spawn collision bugs but I am working towards a fix to eliminate this bug entirely.) - The vehicle has been removed to improve driving performance and eliminate an issue with the weight of the vehicle causing wild flips. Thankyou again everyone for supporting Battle Royale Bootcamp, I hope you enjoy the improved frame rates!