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Steam News7 July 20187y ago

Patch 1.2 UPDATE #2

Patch 1.2 is well on its way with a BRAND NEW MAP!! Check out the size of the new map here in Patch 1.2 sneak peak #2 https://www.youtube.com/watch?v=ss9E-F6pTkc UPDATES: AI hit detection improved..."Aim for the head!

Full notes

Full Battle Royale Bootcamp update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions2 changes0 removals
  • Maps
changedCheck out the size of the new map here in Patch 1.2 sneak peak #2https://www.youtube.com/watch?v=ss9E-F6pTkc
changedUPDATES:AI hit detection improved..."Aim for the head!" - New HQ landscape - New character meshes with 10 unique colours - Unique biomes concept introduced - VEHICLES!!! - 4x4 transmission & advanced suspension for the Bootcamp Truck This week I'll be building the cities, towns & points of interest. After that there's only a few things left to do before I can push Patch 1.2 live to the public. The new patch will be going live as soon as it is in a playable and stable state. I will continue to add more AI classes with varying behaviour trees to increase the quality of combat, and will continue to tweak the new build depending on feedback after Patch 1.2 goes live. Thankyou all again for supporting this project, the response to Patch 1.2 has been great so far!

Patch 1.2 is well on its way with a BRAND NEW MAP!!

Check out the size of the new map here in Patch 1.2 sneak peak #2

https://www.youtube.com/watch?v=ss9E-F6pTkc

UPDATES:

  • AI hit detection improved..."Aim for the head!" - New HQ landscape - New character meshes with 10 unique colours - Unique biomes concept introduced - VEHICLES!!! - 4x4 transmission & advanced suspension for the Bootcamp Truck This week I'll be building the cities, towns & points of interest. After that there's only a few things left to do before I can push Patch 1.2 live to the public. The new patch will be going live as soon as it is in a playable and stable state. I will continue to add more AI classes with varying behaviour trees to increase the quality of combat, and will continue to tweak the new build depending on feedback after Patch 1.2 goes live. Thankyou all again for supporting this project, the response to Patch 1.2 has been great so far!

Source

Steam News / 7 July 2018

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