What changed
1 fix3 additions0 changes0 removals
addedNew FeaturesBasic emotes are now live! Taunt your enemies or vulnerably express your emotions after a series of “strategic” mistakes. - New settings and mail UIs are now live. These mark the first of our UI rework, with more on the way!
addedChangesProfile picture selection is now skipped during initial account creation for a smoother flow. You can still change your profile picture once you reach your base - You can now tap on resource nodes in unexpanded territory to view the node type and hint text - Expansions in progress now cycle between expanded and unexpanded shading and have more workers on them to help differentiate between expanded and unexpanded regions - Move mode text now changes based on whether you need to select a building or if you are in the process of moving it - The confirm button for buildings in move mode is now greyed out when a building is in an invalid location to make it clearer when you can click it
addedBalance ChangesThis update brings our first wave of changes to help smooth out the early game for new players. There’s still more to come, but this tranche focuses on early missions: - Reduced expansion times for the first 10 expansions - Reduced Toolshop build time to 5 minutes - Reduced Ancient Artifact build time to 1 hour - Reduced Dragonfruit Orchard build time to 2 hours - Reduced Trooper rank 1 -> 2 promotion timer to 15 minutes - Reduced Logging Camp gold cost to 2250 and changed both normal and advanced logging camps to unlock at level 7 - Reduced Hospital build time to 15 minutes - Updated the Silver Wolf mission encounter from mission “Frontier Justice” to use actual Silver Wolf units instead of stand-in rebel units - Mission “Tools of the Trade” now requires a noisy chainsaw instead of a jackhammer - Mission “Birds of Prey - Part 7” no longer requires a raptor cutlet - Mission “We Can Do It!” now only requires 2 noisy chainsaws, 1 jackhammer, and 1 arc welder - Mission “Boar-B-Cue” now only requires 1 spiral cut honey boar and 1 90% boar-meat hotdogs - Mission “Time to Get Wood” moved to start at level 7 and now rewards 500 stone and 1200 XP upon completion - Mission “Warehouse? There House” XP rewards increased to 1250. - Missions “Time to Get Wood” and “Warehouse? There House” now complete upon building creation rather than completion - Mission “Baked Goods” now starts after “Build a Bakery”. Some users may get this mission even at higher levels since this mission originally was gated off by another chain that doesn’t start - Mission “Move Along” removed, and rewards reallocated to mission “Baked Goods” - Mission “Everybody Must Get Stone” now starts at level 6 - Mission “Tools for Zoey” now only requires a new custom toolkit mission item - Mission “Leaving the Stone Age - Part 1” removed with rewards from part 1 reallocated to part 2 - Mission “Leaving the Stone Age - Part 2” renamed to “Leaving the Stone Age” - Mission “The Lonesome West” now rewards 125 stone on top of existing rewards - Missions “Porcine Pugilist”, “Birds of Prey - Part 1”, and “Renewable Raiders” now instantly spawn all required encounters - Mission “You’re Gonna be Popular” now rewards 5 merits on top of existing rewards
fixedBug FixesFight again button should now appear for raids after resuming from a PvP battle. Note that layouts are still not remembered yet. This will be fixed in a future update - Unit stats screens will be closed when a battle ends rather than staying open - Friendly PvP invites sent simultaneously between players will automatically accept the invite rather than have both players stuck on the accept countdown screen with a PvP notification - Fixed small sliver of health/armor bar that would remain even when a unit had 0 of it
Battle Nations changes
addedBasic emotes are now live! Taunt your enemies or vulnerably express your emotions after a series of “strategic” mistakes. - New settings and mail UIs are now live. These mark the first of our UI rework, with more on the way!
addedProfile picture selection is now skipped during initial account creation for a smoother flow. You can still change your profile picture once you reach your base - You can now tap on resource nodes in unexpanded territory to view the node type and hint text - Expansions in progress now cycle between expanded and unexpanded shading and have more workers on them to help differentiate between expanded and unexpanded regions - Move mode text now changes based on whether you need to select a building or if you are in the process of moving it - The confirm button for buildings in move mode is now greyed out when a building is in an invalid location to make it clearer when you can click it
addedThis update brings our first wave of changes to help smooth out the early game for new players. There’s still more to come, but this tranche focuses on early missions: - Reduced expansion times for the first 10 expansions - Reduced Toolshop build time to 5 minutes - Reduced Ancient Artifact build time to 1 hour - Reduced Dragonfruit Orchard build time to 2 hours - Reduced Trooper rank 1 -> 2 promotion timer to 15 minutes - Reduced Logging Camp gold cost to 2250 and changed both normal and advanced logging camps to unlock at level 7 - Reduced Hospital build time to 15 minutes - Updated the Silver Wolf mission encounter from mission “Frontier Justice” to use actual Silver Wolf units instead of stand-in rebel units - Mission “Tools of the Trade” now requires a noisy chainsaw instead of a jackhammer - Mission “Birds of Prey - Part 7” no longer requires a raptor cutlet - Mission “We Can Do It!” now only requires 2 noisy chainsaws, 1 jackhammer, and 1 arc welder - Mission “Boar-B-Cue” now only requires 1 spiral cut honey boar and 1 90% boar-meat hotdogs - Mission “Time to Get Wood” moved to start at level 7 and now rewards 500 stone and 1200 XP upon completion - Mission “Warehouse? There House” XP rewards increased to 1250. - Missions “Time to Get Wood” and “Warehouse? There House” now complete upon building creation rather than completion - Mission “Baked Goods” now starts after “Build a Bakery”. Some users may get this mission even at higher levels since this mission originally was gated off by another chain that doesn’t start - Mission “Move Along” removed, and rewards reallocated to mission “Baked Goods” - Mission “Everybody Must Get Stone” now starts at level 6 - Mission “Tools for Zoey” now only requires a new custom toolkit mission item - Mission “Leaving the Stone Age - Part 1” removed with rewards from part 1 reallocated to part 2 - Mission “Leaving the Stone Age - Part 2” renamed to “Leaving the Stone Age” - Mission “The Lonesome West” now rewards 125 stone on top of existing rewards - Missions “Porcine Pugilist”, “Birds of Prey - Part 1”, and “Renewable Raiders” now instantly spawn all required encounters - Mission “You’re Gonna be Popular” now rewards 5 merits on top of existing rewards
fixedFight again button should now appear for raids after resuming from a PvP battle. Note that layouts are still not remembered yet. This will be fixed in a future update - Unit stats screens will be closed when a battle ends rather than staying open - Friendly PvP invites sent simultaneously between players will automatically accept the invite rather than have both players stuck on the accept countdown screen with a PvP notification - Fixed small sliver of health/armor bar that would remain even when a unit had 0 of it
New Features
Changes
Balance Changes
This update brings our first wave of changes to help smooth out the early game for new players. There’s still more to come, but this tranche focuses on early missions: - Reduced expansion times for the first 10 expansions - Reduced Toolshop build time to 5 minutes - Reduced Ancient Artifact build time to 1 hour - Reduced Dragonfruit Orchard build time to 2 hours - Reduced Trooper rank 1 -> 2 promotion timer to 15 minutes - Reduced Logging Camp gold cost to 2250 and changed both normal and advanced logging camps to unlock at level 7 - Reduced Hospital build time to 15 minutes - Updated the Silver Wolf mission encounter from mission “Frontier Justice” to use actual Silver Wolf units instead of stand-in rebel units - Mission “Tools of the Trade” now requires a noisy chainsaw instead of a jackhammer - Mission “Birds of Prey - Part 7” no longer requires a raptor cutlet - Mission “We Can Do It!” now only requires 2 noisy chainsaws, 1 jackhammer, and 1 arc welder - Mission “Boar-B-Cue” now only requires 1 spiral cut honey boar and 1 90% boar-meat hotdogs - Mission “Time to Get Wood” moved to start at level 7 and now rewards 500 stone and 1200 XP upon completion - Mission “Warehouse? There House” XP rewards increased to 1250. - Missions “Time to Get Wood” and “Warehouse? There House” now complete upon building creation rather than completion - Mission “Baked Goods” now starts after “Build a Bakery”. Some users may get this mission even at higher levels since this mission originally was gated off by another chain that doesn’t start - Mission “Move Along” removed, and rewards reallocated to mission “Baked Goods” - Mission “Everybody Must Get Stone” now starts at level 6 - Mission “Tools for Zoey” now only requires a new custom toolkit mission item - Mission “Leaving the Stone Age - Part 1” removed with rewards from part 1 reallocated to part 2 - Mission “Leaving the Stone Age - Part 2” renamed to “Leaving the Stone Age” - Mission “The Lonesome West” now rewards 125 stone on top of existing rewards - Missions “Porcine Pugilist”, “Birds of Prey - Part 1”, and “Renewable Raiders” now instantly spawn all required encounters - Mission “You’re Gonna be Popular” now rewards 5 merits on top of existing rewards
Bug Fixes