Battle Nations
Steam News 30 April 202621d ago

v4.15.0 Release Notes

New Features - Level 65 is here with new units, buildings, missions, and more! Once you reach level 65, you’ll start earning prestige again. Note: current XP gained towards prestige will carry over to advancing your lev…

Update log

Full Battle Nations update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

2 fixes1 addition0 changes0 removals
  • Maps
  • Fixes
  • Server
addedNew FeaturesLevel 65 is here with new units, buildings, missions, and more! Once you reach level 65, you’ll start earning prestige again. Note: current XP gained towards prestige will carry over to advancing your level. - It’s time to put your graphic design skills to the test. Initial guild icon customization is now live! Get creative, hoist your new insignia, and strike fear into the hearts of your rivals. - The Ridgy-Didge is now available to fight as a repeatable boss! Apparently, Bogan’s “Emperor” sandworm wasn’t exactly the top of the food chain, seeing as its *meaner* cousin is back for revenge. Slay the Ridgy-Didge to claim its razor-sharp teeth and the skulls of its bygone lunches. You might even pacify one of its adult worm henchmen and use it to fight for the glory of the Empire! Also, to let Floyd study it for research or something. That'd be nice too. Keep an eye out for it every week at Bogan’s House. - Our artist Reed has spent much of the past year updating many of the early game art assets to look sharper on high-resolution screens while preserving the classic BN style. The initial focus has been on buildings, especially early-level content. Along the way, we have also added improvements like seamless grass, increased zoom, and some enhancements to raider buildings to boost the visual quality of early NPC maps. There is still more work ahead, but we have reached a solid milestone and are excited to finally share these assets while continuing on with further levels.
fixedChangesWe have made significant improvements to memory management in Battle Nations. Most memory leaks have been identified and fixed, and we’ve optimized away high allocation patterns. As a result, we’ve lowered the minimum RAM requirements for preloading assets to 2GB, down from 4GB. Additionally, longer play sessions should result in less frequent OOM crashes, and memory-constrained devices should be less likely to enter low memory mode. As a reminder, if the OS sends the game a low memory warning, the game will stop preloading assets to avoid being killed by the OS, and thus your load times will increase. If this happens and your device has more than 2GB of RAM, we recommend closing other background apps and then restarting the game. - We’ve lowered all naval units that previously had a player level 66 unit rank prerequisite to a player level 65 unit rank prerequisite. - Solar Power Plant has undergone extensive renovations.
fixedBug FixesFixed issue with environmental DOT causing spawn on death units not to spawn in certain situations. - Updated engine to fix a couple of different high-volume crashes on Windows systems. - Updated Steam SDK to try resolving hanging issues seen on some Windows systems. - Improved handling of network errors during battle. - Fixed the garrison range issue that would cause garrisons to not deploy on some maps, like New Haven. - Fixed an issue that would occur if a player equipped abilities on a unit that was preplaced in a battle. Previously, the attacks would be preset and would not work, but now they will use the ones the player equipped.

New Features

- Level 65 is here with new units, buildings, missions, and more! Once you reach level 65, you’ll start earning prestige again. Note: current XP gained towards prestige will carry over to advancing your level. - It’s time to put your graphic design skills to the test. Initial guild icon customization is now live! Get creative, hoist your new insignia, and strike fear into the hearts of your rivals. - The Ridgy-Didge is now available to fight as a repeatable boss! Apparently, Bogan’s “Emperor” sandworm wasn’t exactly the top of the food chain, seeing as its *meaner* cousin is back for revenge. Slay the Ridgy-Didge to claim its razor-sharp teeth and the skulls of its bygone lunches. You might even pacify one of its adult worm henchmen and use it to fight for the glory of the Empire! Also, to let Floyd study it for research or something. That'd be nice too. Keep an eye out for it every week at Bogan’s House. - Our artist Reed has spent much of the past year updating many of the early game art assets to look sharper on high-resolution screens while preserving the classic BN style. The initial focus has been on buildings, especially early-level content. Along the way, we have also added improvements like seamless grass, increased zoom, and some enhancements to raider buildings to boost the visual quality of early NPC maps. There is still more work ahead, but we have reached a solid milestone and are excited to finally share these assets while continuing on with further levels.

Changes

- We have made significant improvements to memory management in Battle Nations. Most memory leaks have been identified and fixed, and we’ve optimized away high allocation patterns. As a result, we’ve lowered the minimum RAM requirements for preloading assets to 2GB, down from 4GB. Additionally, longer play sessions should result in less frequent OOM crashes, and memory-constrained devices should be less likely to enter low memory mode. As a reminder, if the OS sends the game a low memory warning, the game will stop preloading assets to avoid being killed by the OS, and thus your load times will increase. If this happens and your device has more than 2GB of RAM, we recommend closing other background apps and then restarting the game. - We’ve lowered all naval units that previously had a player level 66 unit rank prerequisite to a player level 65 unit rank prerequisite. - Solar Power Plant has undergone extensive renovations.

Bug Fixes

- Fixed issue with environmental DOT causing spawn on death units not to spawn in certain situations. - Updated engine to fix a couple of different high-volume crashes on Windows systems. - Updated Steam SDK to try resolving hanging issues seen on some Windows systems. - Improved handling of network errors during battle. - Fixed the garrison range issue that would cause garrisons to not deploy on some maps, like New Haven. - Fixed an issue that would occur if a player equipped abilities on a unit that was preplaced in a battle. Previously, the attacks would be preset and would not work, but now they will use the ones the player equipped.

Source

Steam News / 30 April 2026

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