Update log
Full Battle Nations update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Compatibility
- Server
Changes
- BC-3 Cobra Rank 7 Player Level Prereq has been removed - Thresher Tank Rank 7 Player Level Prereq has been removed - UH-1B SkyRaptor Rank 2 and 3 upgrades have had their upgrade times lowered to 2 minutes, and the player level prereqs have been removed - The game no longer preloads all assets at initial launch to help improve memory usage. This may increase load times when interacting with various parts of the game for the first time. However, for devices with more than 4 GB of RAM, loaded assets will remain loaded, so future interactions do not have the same loading penalty. Devices with less than 4GB of RAM will always unload assets to ensure the game is not killed by the operating system for overusing RAM. If the operating system signals a low memory event, the game will always unload assets until it is relaunched. This should help improve compatibility with lower spec devices while minimizing impact on high-end devices. Please let us know if you notice any abnormalities resulting from this change.
Bug Fixes
- Fixed DOT damage bypassing armor when a unit is stunned - Fixed inconsistency between client and server for cooldowns on stunned units - Increased the strictness of prereq checks when constructing a new building - Fixed some enemy tiles being untappable when using the inspect tool - Fixed issues with raiding defenses at New Haven and other NPC maps. You should be able to attack from any side, rather than only the diagonals, to trigger defenses like garrisons.
Source
