Battle Nations
Steam News 8 December 20255mo ago

v4.12.0 Release Notes

New Features -The long-awaited return of the guild system is here. Team up, rebuild your alliances, and prepare to take on challenging Boss Strikes together. Whether you're regrouping with old comrades or forming a bran…

Update log

Full Battle Nations update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix1 addition1 change0 removals
  • Gameplay
  • UI and audio
  • Balance
addedNew FeaturesThe long-awaited return of the guild system is here. Team up, rebuild your alliances, and prepare to take on challenging Boss Strikes together. Whether you're regrouping with old comrades or forming a brand-new faction, the battlefield just became far more formidable -Added an in-game announcement system to make it easier to push out information and goodies to the community
changedChangesPlayer HUD has been updated with miniaturized buttons for certain actions to help the UI fit on more devices
fixedBug FixesFixed scroll in unit training buildings resetting while a unit is being trained - Fixed unit reload not pausing when a unit is stunned - Fixed issue preventing attacks from happening when attacking an enemy behind where another enemy was apprehended - Fixed issue causing damage to ignore armor for all units when stunned. Now, armor will only be ignored for units with active armor - Fixed units not reloading when there is not enough ammo to use their available attacks - Fixed issue when using a preplaced unit in a battle where certain abilities weren’t able to be used - Fixed issue where units with fixed AOE attacks would highlight range tiles despite not being able to hit them - Fixed issue where units with AOE attacks (both fixed and target based) would fire when clicking squares other than the targeted ones. Now, they will only fire when clicking the target reticle for the target based AOE or one of the highlighted tiles for fixed AOE. - Fixed hang when loading if the game was previously quit during battle setup without retreating or starting the battle

New Features

-The long-awaited return of the guild system is here. Team up, rebuild your alliances, and prepare to take on challenging Boss Strikes together. Whether you're regrouping with old comrades or forming a brand-new faction, the battlefield just became far more formidable -Added an in-game announcement system to make it easier to push out information and goodies to the community

Changes

-Player HUD has been updated with miniaturized buttons for certain actions to help the UI fit on more devices

Bug Fixes

  • Fixed scroll in unit training buildings resetting while a unit is being trained - Fixed unit reload not pausing when a unit is stunned - Fixed issue preventing attacks from happening when attacking an enemy behind where another enemy was apprehended - Fixed issue causing damage to ignore armor for all units when stunned. Now, armor will only be ignored for units with active armor - Fixed units not reloading when there is not enough ammo to use their available attacks - Fixed issue when using a preplaced unit in a battle where certain abilities weren’t able to be used - Fixed issue where units with fixed AOE attacks would highlight range tiles despite not being able to hit them - Fixed issue where units with AOE attacks (both fixed and target based) would fire when clicking squares other than the targeted ones. Now, they will only fire when clicking the target reticle for the target based AOE or one of the highlighted tiles for fixed AOE. - Fixed hang when loading if the game was previously quit during battle setup without retreating or starting the battle

Source

Steam News / 8 December 2025

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