In this update2
Full notes
Full Battle Map Studio update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
Battle Map Studio changes
I’ve continued to test and refine the various job systems, and have a few nice updates to share!
Updates
Improved grid updates for when a single layer is updated, so that only blocks and block components on that layer are marked as changed.
Restructured the codebase so that the base grid systems are not entwined with map editor tools. So much cleaner! This likely won't affect gameplay.
Polish
Fixed a bug that prevented image wizard generations to complete.
Fixed a visual bug where overlay grid tiles would not always be positioned correctly on top of blocks.
Fixed a job issue where the grid system would not always allow blocks to finish updating before marking them as unchanged.
Fixed a visual issue where shallow water would not be level with other liquid meshes.
Fixed a visual bug where the system would not generate liquid meshes with the proper elevation if a block had negative elevation.
Enjoy!
-Bradley
Source
Changelog.gg summarizes and formats this update. How we read updates.
