This game needed an art upgrade. Here it is: It's not completely done yet, but this is going to be the new style. I'll update the store page to match it soon. Also in the image: me (Blue) losing to my own AI.
Full notes
Full Battle-Lines update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition4 changes0 removals
Gameplay
Store
Maps
Performance
changedThis game needed an art upgrade. Here it is:
addedIt's not completely done yet, but this is going to be the new style. I'll update the store page to match it soon.
changedAlso in the image: me (Blue) losing to my own AI. I'm continuing to look for AI strategies that are both challenging and fun. What approach is most effective in the different stages of the game? Is it fun if the AI tries to spoil your strategies? And if not, how can the AI deal with the player trying to spoil its' strategy?
changedOptimization is also becoming an issue. Late in the game, the AI takes an annoyingly long time to make moves.
changedWith all this in mind, I had to delay the demo. I planned it for May, but it will now come out a few months later.
Battle-Lines changes
changedThis game needed an art upgrade. Here it is:
addedIt's not completely done yet, but this is going to be the new style. I'll update the store page to match it soon.
changedAlso in the image: me (Blue) losing to my own AI. I'm continuing to look for AI strategies that are both challenging and fun. What approach is most effective in the different stages of the game? Is it fun if the AI tries to spoil your strategies? And if not, how can the AI deal with the player trying to spoil its' strategy?
changedOptimization is also becoming an issue. Late in the game, the AI takes an annoyingly long time to make moves.
changedWith all this in mind, I had to delay the demo. I planned it for May, but it will now come out a few months later.
This game needed an art upgrade. Here it is:
It's not completely done yet, but this is going to be the new style. I'll update the store page to match it soon.
Also in the image: me (Blue) losing to my own AI. I'm continuing to look for AI strategies that are both challenging and fun. What approach is most effective in the different stages of the game? Is it fun if the AI tries to spoil your strategies? And if not, how can the AI deal with the player trying to spoil its' strategy?
Optimization is also becoming an issue. Late in the game, the AI takes an annoyingly long time to make moves.
With all this in mind, I had to delay the demo. I planned it for May, but it will now come out a few months later.