In this update6
Full notes
Full Battle Grounds III update
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What changed
- Gameplay
- Balance
- Maps
- Fixes
Battle Grounds III changes
Happy Thanksgiving!
We’d like to give you a juicy BG3 update to put alongside your thanksgiving spread.
Gameplay Updates
Grenadiers wielding grenades will now drop them when their throwing arm is injured.
In an effort to move away from point blank hipfiring for easy kills, the following experimental shooting changes were applied:
Hipfire accuracy cone is now 1.5 times as big as before
Hipfire accuracy takes slightly longer to reach it’s peak after coming to a standstill
Bringing up ironsights (ADS time) now takes 25% longer, to reduce unrealistic quick-scoping
The ‘slow debuff’ applied by shotguns and grenades now only lasts for 4 seconds instead of 5
Map Changes
bg_canal
Removed first flags, modified other flags into 2/1/2 split
Opened up the city hall area a bit more
Flag behavior streamlined with other 5v5 maps
bg_wrecked
Graphical enhancements, including waves (thanks Taxpayer!)
sg_siege
Front gate has more health
Moved tunnel flag further back in favor of defenders
Main tunnel room made slightly bigger
Added a room in American spawn to serve as a ‘final stand’ room when tickets run out
Respawn time lengthened from 7s to 9s to give defenders more time to recover
British spawn barricade now breaks a second slower to give defenders more time at round start
Added class limits for grenadiers
Bug Fixes
Fixed broken ground texture on wrecked
Fixed glass texture reflection, multiple maps
Fixed hole in british spawn on siege that allowed for an early exit
Fixed missing texture on canal
Source
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