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Steam News1 December 20205y ago

Thanksgiving update

Happy Thanksgiving! We’d like to give you a juicy BG3 update to put alongside your thanksgiving spread. Gameplay Updates Grenadiers wielding grenades will now drop them when their throwing arm is injured.

In this update6

Full notes

Full Battle Grounds III update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes2 additions10 changes1 removal
  • Gameplay
  • Balance
  • Maps
  • Fixes
changedGameplay UpdatesGrenadiers wielding grenades will now drop them when their throwing arm is injured.
changedGameplay UpdatesIn an effort to move away from point blank hipfiring for easy kills, the following experimental shooting changes were applied:
changedGameplay UpdatesHipfire accuracy cone is now 1.5 times as big as before
changedGameplay UpdatesHipfire accuracy takes slightly longer to reach it’s peak after coming to a standstill
changedGameplay UpdatesBringing up ironsights (ADS time) now takes 25% longer, to reduce unrealistic quick-scoping
changedGameplay UpdatesThe ‘slow debuff’ applied by shotguns and grenades now only lasts for 4 seconds instead of 5

Battle Grounds III changes

changedGrenadiers wielding grenades will now drop them when their throwing arm is injured.
changedIn an effort to move away from point blank hipfiring for easy kills, the following experimental shooting changes were applied:
changedHipfire accuracy cone is now 1.5 times as big as before
changedHipfire accuracy takes slightly longer to reach it’s peak after coming to a standstill
changedBringing up ironsights (ADS time) now takes 25% longer, to reduce unrealistic quick-scoping

Happy Thanksgiving!

We’d like to give you a juicy BG3 update to put alongside your thanksgiving spread.

Gameplay Updates

  • Grenadiers wielding grenades will now drop them when their throwing arm is injured.

In an effort to move away from point blank hipfiring for easy kills, the following experimental shooting changes were applied:

  • Hipfire accuracy cone is now 1.5 times as big as before

  • Hipfire accuracy takes slightly longer to reach it’s peak after coming to a standstill

  • Bringing up ironsights (ADS time) now takes 25% longer, to reduce unrealistic quick-scoping

  • The ‘slow debuff’ applied by shotguns and grenades now only lasts for 4 seconds instead of 5

Map Changes

bg_canal

  • Removed first flags, modified other flags into 2/1/2 split

  • Opened up the city hall area a bit more

  • Flag behavior streamlined with other 5v5 maps

bg_wrecked

  • Graphical enhancements, including waves (thanks Taxpayer!)

sg_siege

  • Front gate has more health

  • Moved tunnel flag further back in favor of defenders

  • Main tunnel room made slightly bigger

  • Added a room in American spawn to serve as a ‘final stand’ room when tickets run out

  • Respawn time lengthened from 7s to 9s to give defenders more time to recover

  • British spawn barricade now breaks a second slower to give defenders more time at round start

  • Added class limits for grenadiers

Bug Fixes

  • Fixed broken ground texture on wrecked

  • Fixed glass texture reflection, multiple maps

  • Fixed hole in british spawn on siege that allowed for an early exit

  • Fixed missing texture on canal

Source

Steam News / 1 December 2020

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