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Steam News8 November 20205y ago

Fall mapping update

Mapping contest maps released! At long last, the maps from the contest will be officially released!

In this update3

Full notes

Full Battle Grounds III update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions4 changes0 removals
  • Maps
  • Gameplay
addedMapping contest maps released!At long last, the maps from the contest will be officially released! We know you all have been chomping at the bit to play them, and we have been hard at work bringing the maps and new assets into the game.
addedRevamp: sg_siegeLead mapper meat has been taking the bg2 classic sg_siege and bringing it up to par with other bg3 maps such as bg_winterisle and ctf_stonefort! Some of the changes include a reorganized interior with a swivel gun, brand new palisade models, a redone mine and cellar, and smoother overall gameplay. These are welcome changes on an already loved map.
changedGameplay tweaksAll 5v5 maps have had flag capture times standardized. The old flag cap time on some maps was 5 seconds, and this has been shifted to 3.5 seconds. This should allow for faster back and fourth gameplay. Miscellaneous additions and fixes
addedGameplay tweaksNew models have been added for mappers and level designers to play with
changedGameplay tweaksWeapon models recompiled by Awesome to fix lighting bugs
fixedGameplay tweaksBroken physmeshes on certain props fixed by meat

Battle Grounds III changes

addedAt long last, the maps from the contest will be officially released! We know you all have been chomping at the bit to play them, and we have been hard at work bringing the maps and new assets into the game.
addedLead mapper meat has been taking the bg2 classic sg_siege and bringing it up to par with other bg3 maps such as bg_winterisle and ctf_stonefort! Some of the changes include a reorganized interior with a swivel gun, brand new palisade models, a redone mine and cellar, and smoother overall gameplay. These are welcome changes on an already loved map.
changedAll 5v5 maps have had flag capture times standardized. The old flag cap time on some maps was 5 seconds, and this has been shifted to 3.5 seconds. This should allow for faster back and fourth gameplay. Miscellaneous additions and fixes
addedNew models have been added for mappers and level designers to play with
changedWeapon models recompiled by Awesome to fix lighting bugs

Mapping contest maps released!

At long last, the maps from the contest will be officially released! We know you all have been chomping at the bit to play them, and we have been hard at work bringing the maps and new assets into the game.

Revamp: sg_siege

Lead mapper meat has been taking the bg2 classic sg_siege and bringing it up to par with other bg3 maps such as bg_winterisle and ctf_stonefort! Some of the changes include a reorganized interior with a swivel gun, brand new palisade models, a redone mine and cellar, and smoother overall gameplay. These are welcome changes on an already loved map.

Gameplay tweaks

All 5v5 maps have had flag capture times standardized. The old flag cap time on some maps was 5 seconds, and this has been shifted to 3.5 seconds. This should allow for faster back and fourth gameplay. Miscellaneous additions and fixes

  • New models have been added for mappers and level designers to play with

  • Weapon models recompiled by Awesome to fix lighting bugs

  • Broken physmeshes on certain props fixed by meat

  • Townguard has received another round of graphical updates

  • Respawn time on townguard has been reduced by 1 second to account for shorter cap times

  • Added 5v5.cfg and pug15.cfg

Source

Steam News / 8 November 2020

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