HomeGamesUpdatesPricingMethodology
Steam News31 January 20251y ago

Wesnoth 1.19.8

Campaigns Eastern Invasion S04c: give Mal-Ravanal gold to recruit more units when their army becomes too small forbid all Dunefolk units to take the Plague Staff fix minor bugs with dialogues The South Guard Major rewri

Full notes

Full Battle for Wesnoth update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions9 changes3 removals
  • Gameplay
  • Workshop
  • Balance
  • UI and audio
  • Performance
addedCampaignsThe South Guard Major rewrite of the campaign Adds an embedded tutorial, which is now the official starting campaign for new players
removedCampaignsTutorial Description changed to explain that the standalone tutorial is no longer the recommended one
addedLua APINew functions `gui.show_recruit_dialog()` and `gui.show_recall_dialog()` has been added which allow showing the recruit and recall dialogs in-game with a custom list of unit types or units respectively, along with some customizable features.
changedTranslationsUpdated translations: Bengali, British English, Czech, Dutch, Finnish, German, Hungarian
changedUnitsDune Warmaster: HP 59 -> 61 scimitar damage 9 -> 10
changedUnitsDwarvish Explorer: physical resists reduced from 20% to 10%, melee damage increased from 10 to 11.
Dune Warmaster: HP5961sDune Warmaster: HP increased, buffDune Warmaster: HP 59 -> 61 scimitar damage910Dune Warmaster: HP 59 -> 61 scimitar damage increased, buffDwarvish Explorer: physical resists20%10%Dwarvish Explorer: physical resists decreased, nerfphysical resists reduced from 20% to 10%, melee damage1011physical resists reduced from 20% to 10%, melee damage increased, buff

Battle for Wesnoth changes

addedThe South Guard Major rewrite of the campaign Adds an embedded tutorial, which is now the official starting campaign for new players
removedTutorial Description changed to explain that the standalone tutorial is no longer the recommended one
addedNew functions `gui.show_recruit_dialog()` and `gui.show_recall_dialog()` has been added which allow showing the recruit and recall dialogs in-game with a custom list of unit types or units respectively, along with some customizable features.
changedUpdated translations: Bengali, British English, Czech, Dutch, Finnish, German, Hungarian
changedDune Warmaster: HP 59 -> 61 scimitar damage 9 -> 10

Campaigns

  • Eastern Invasion

    • S04c: give Mal-Ravanal gold to recruit more units when their army becomes too small

    • forbid all Dunefolk units to take the Plague Staff

    • fix minor bugs with dialogues

  • The South Guard

    • Major rewrite of the campaign

    • Adds an embedded tutorial, which is now the official starting campaign for new players

  • Tutorial

    • Description changed to explain that the standalone tutorial is no longer the recommended one

Editor

  • The PBL editor now validates whether DataURI images are too large

Lua API

  • New functions `gui.show_recruit_dialog()` and `gui.show_recall_dialog()` has been added which allow showing the recruit and recall dialogs in-game with a custom list of unit types or units respectively, along with some customizable features.

Translations

  • Updated translations: Bengali, British English, Czech, Dutch, Finnish, German, Hungarian

Units

  • Dune Warmaster: HP 59 -> 61 scimitar damage 9 -> 10

  • Dwarvish Explorerphysical resists reduced from 20% to 10%, melee damage increased from 10 to 11.
  • Fire Wisps and Guardian - Fire Resistance changed from 50% to 70%

  • Fire Wraith - Fire Resistance changed from 50% to 80%

  • Orcish Crossbowman: melee 6-3 -> 4-3, experience to level 43 -> 57

  • Added the Coastal and Iron Raider ship units

User interface

  • The Modern theme has been renamed to Celes and received design updates to the titlescreen and common UI controls. The Default theme has been renamed to Parchment.

  • A preference to show/hide the tips panel on titlescreen has been added under Display preferences (id `show_tips`). In the Celes theme, it can also be hidden by clicking the cross button located at the top-right of the panel.

  • Submenus are now positioned at the location of the menu item that spawned them, rather than the location of the mouse cursor at the time of click

  • An advanced preference has been added to not download icons for the in-game add-ons manager.

  • The end screen for campaigns now properly wraps text

  • The themes have been renamed from Modern and Classic to Celes and Parchment, respectively. The Celes theme has also been further expanded to cover more UI elements.

WML Engine

  • [variables] in [side] no longer sets variables of the implicit leader unit (it now only sets the sides variables), to create a leader unit with variables, [leader] must be used instead. (issue #3742)

Miscellaneous and Bug Fixes

  • Attempting to view the in-game manual no longer causes Wesnoth to crash

Source

Steam News / 31 January 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.