Full notes
Full Battle for Wesnoth update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Workshop
- Balance
- UI and audio
- Performance
Battle for Wesnoth changes
Campaigns
Eastern Invasion
S04c: give Mal-Ravanal gold to recruit more units when their army becomes too small
forbid all Dunefolk units to take the Plague Staff
fix minor bugs with dialogues
The South Guard
Major rewrite of the campaign
Adds an embedded tutorial, which is now the official starting campaign for new players
Tutorial
Description changed to explain that the standalone tutorial is no longer the recommended one
Editor
The PBL editor now validates whether DataURI images are too large
Lua API
New functions `gui.show_recruit_dialog()` and `gui.show_recall_dialog()` has been added which allow showing the recruit and recall dialogs in-game with a custom list of unit types or units respectively, along with some customizable features.
Translations
Updated translations: Bengali, British English, Czech, Dutch, Finnish, German, Hungarian
Units
Dune Warmaster: HP 59 -> 61 scimitar damage 9 -> 10
- Dwarvish Explorerphysical resists reduced from 20% to 10%, melee damage increased from 10 to 11.
Fire Wisps and Guardian - Fire Resistance changed from 50% to 70%
Fire Wraith - Fire Resistance changed from 50% to 80%
Orcish Crossbowman: melee 6-3 -> 4-3, experience to level 43 -> 57
Added the Coastal and Iron Raider ship units
User interface
The Modern theme has been renamed to Celes and received design updates to the titlescreen and common UI controls. The Default theme has been renamed to Parchment.
A preference to show/hide the tips panel on titlescreen has been added under Display preferences (id `show_tips`). In the Celes theme, it can also be hidden by clicking the cross button located at the top-right of the panel.
Submenus are now positioned at the location of the menu item that spawned them, rather than the location of the mouse cursor at the time of click
An advanced preference has been added to not download icons for the in-game add-ons manager.
The end screen for campaigns now properly wraps text
The themes have been renamed from Modern and Classic to Celes and Parchment, respectively. The Celes theme has also been further expanded to cover more UI elements.
WML Engine
[variables] in [side] no longer sets variables of the implicit leader unit (it now only sets the sides variables), to create a leader unit with variables, [leader] must be used instead. (issue #3742)
Miscellaneous and Bug Fixes
Attempting to view the in-game manual no longer causes Wesnoth to crash
Source
Changelog.gg summarizes and formats this update. How we read updates.
