Full notes
Full Battle Dawn 2: Terra Reborn update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Gameplay
- Balance
- Performance
Battle Dawn 2: Terra Reborn changes
Patch 1.0.2 Fixes
Fixed scrolling feature for the alliance list.
Fixed the tutorial getting stuck on joining/creating an alliance.
Fixed an issue where units and avatars were participating against their own armies.
Fixed issues regarding the on-map button when returning units.
Fixed various issues affecting joining attacks/defenses.
Fixed issues regarding delegation with rollback and joining.
Fixed issues that caused a battle to not occur. (ie: joining enemy attacking, delaying, etc.)
Fixed an issue with scan rounding. (ie: 1.5 rounding to 1)
Fixed spies not being able to move correctly off of trophy hunters.
Fixed simulations not automatically generating when they are close to the player cap.
Fixed an issue where occasionally the client would give you a hard time when trying to force relocate someone. WARNING: Since the mobile update will come later, we're temporarily dropping the distance limit on force relocation until we've been able to update mobile.
Balance
Avatar XP gain rework. (Base XP given per 45 soldiers involved in combat)
Avatars no longer give transfer XP.
Avatar level capped to 15.
Avatar levels past 5 only give 1 skill point every 5 levels. Skill points still give reduced %’s until more data is collected.
Avatar levels are reset to levels they would be in the new system.
It is now not possible to join an alliance with more than 2000 score on a simulation harvest.
Initial attack movement cost lowered from 90 oil to 60 oil.
Initial defense movement cost lowered from 30 oil to 20 oil.
Initial distance for attacks and defenses increased.
Distance movement cost lowered from 30 oil per 200 distance to 20 oil per 200 distance.
Made it so nukes take priority over squads arriving when arriving at the target at the same time.
Protohuman camp population range buffed from 2-6 to 6-10.
Protohuman camps now give between 50 to 100 metal.
Protohuman camps now give between 50 to 100 oil.
Turrets now give 1* level * 10 XP to the killer.
Turrets now count as level * 30 units when dividing XP. (Turrets do not level or keep said XP)
Quality of Life
Clicking find an alliance now factors in distance as well as member count.
General fixes were made to smooth out the tutorial.
Fixed varoius speling ishoos.
Raised maximum scaling on small screens.
When connecting an account via steam your browser is now used instead of steam’s browser.
Untradeable resources are now consumed prior to tradeable resources.
You can now earn (but not produce) resources above the cap.
Misc
Scrolling / panning steps in the tutorial should be easier to complete.
Recreating and removing squads is not necessary if done prior to the step in the tutorial.
Performance
Made various optimizations in the backend.
Raised the game's loading speed. (will go live after everyone has had a chance to update, will break previous versions of the client)
Source
Changelog.gg summarizes and formats this update. How we read updates.
