Full notes
Full Battery Jam update
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What changed
- UI and audio
- Maps
- Gameplay
- Events
Battery Jam changes
IT’S TIME FOR AN UPDATE!
You want match settings? Teleporters? Enhanced visual elements on levels? Refined music tracks!? YOU GOT 'EM!
Here's the short list:
Added Match Settings menu
Added optional teleporters to every map
Added level specific feedback once game timer reaches 30 seconds
Updated various music tracks with additional saxophone
Updated Tutorial and Control Screen for clarification
Good old fashioned bug fixes
Match Settings
We’ve added a ton of options and ways to modify the game! Great features like... Game Mode Presets
We’ve added pre-built game mode options for easy access, which you can further customize with tons of settings, such as...
Game Speed
Now you can tailor the pace of the game to your preference! Choose between normal, slow or fast game speed!
Teleporters
Push boomboxes into the teleporter to catch the competition off guard, or run through yourself to traverse the map quickly!
Invisible Territory
This modifier makes it so the colors of the tiles fade over time! Spice up our default mode by adding some mystery to who’s tiles you’re destroying, or add in deathmatch scoring to take the focus off the arena!
Score Type
You can also now change whether the score in a match is based off of tiles captured, kills, or crushes with the boombox!
Timers
Boombox timer, match length, respawn time each have an option in match settings to adjust!
Boomboxes
More than the timer option, you can also choose whether or not they turn into capture boxes, and how many boomboxes appear in the arena! Two not enough? Try ten!
Infinite Energy
And not an ounce of responsibility!
Points to Win
Two minute matches not your style? Change the game to a points to win setting to have standard deathmatch modes, or a variation on our default tile based mode!
Level Updates
Now on each level, when you’re playing a timer based game mode, each level will have a unique event to help ramp up the tension of those final moments!
Updated Tutorial and Control Screen
Changed the “Rocket Punch” to “Stun Shot” to help clarify the intent of the ability.
Changed “Popping and Dropping Tiles” to “Raising and Lowering Tiles” for clarity.
Bug Fixes
Problem with the bubble making player invincible after attempted pop while bubbled
Problem with players remaining stretched when hit while dashing
Problem with players getting knocked out of the play space
Problem with victory screen displaying in slomo
A bunch of other inconsequential bugs not worth mentioning!
Source
Changelog.gg summarizes and formats this update. How we read updates.
