Full notes
Full Battery Jam update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Fixes
- Gameplay
It's here! Battery Jam 1.0! We set a goal years ago to release a game, we were lucky enough to get to develop it full time for the last 9 months or so, and here we are. After all our planning, discussions, and hard work getting Battery Jam to what we felt made for a solid and complete experience we're finally here! With that content completion comes a price change. We'd intended to adjust the price at launch since we went live into Early Access, and that's happening as promised. Today, we're bumping it up to $14.99. We wouldn't do it if we didn't think it was worth it, and we hope you agree! If you don't, then make sure you keep an eye on Steam Sales! But enough about money, how about what's being added to this update?
Two More Levels!
Nebula and Satellite both focus on narrow arena formations to emphasize the ability to control zones of the board with raised tiles. On top of that, they're in outer space, so everything else is irrelevant!
Language Support!
One out of three Halseo employees have studied Japanese a bit. So we went to people who knew what they're doing for this one!
Bot Difficulty!
We hope the AI difficulty settings allow players to fine tune their experience a bit more! Dig in and crush them at every difficulty!
Various Bug Fixes
Addressed boomboxes merging
Added mouse symbols in options and in game while using Mouse and Keyboard
Options menu glitch for keyboard support
Visual glitch on skyline
Boomboxes spawning out of the arena
Addressing AI loitering
Numerous small fixes
We hope you enjoy the game, and on behalf of the three of us at Halseo, thank you to the players, and to our friends and family that helped along the way, and SCAD+, for making this possible!
Source
Changelog.gg summarizes and formats this update. How we read updates.
