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Steam News21 May 20261mo ago

Demo 0.6.0 - Balance Patch

QUALITY OF LIFE UPDATES In the end of battle stats screen, the amount of shock damage triggered is now added to that monster's damage dealt. Added trinkets, day, and lives left info to the end of run screen.

In this update8

Full notes

Full Batomon Showdown update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes5 additions22 changes2 removals
  • Balance
  • Gameplay
  • UI and audio
  • Events
  • Maps
  • Store
addedQUALITY OF LIFE UPDATESIn the end of battle stats screen, the amount of shock damage triggered is now added to that monster's damage dealt.
addedQUALITY OF LIFE UPDATESAdded trinkets, day, and lives left info to the end of run screen.
addedQUALITY OF LIFE UPDATESAdded a screenshot button to the end of run screen.
changedQUALITY OF LIFE UPDATESUI will now show when a Batomon is at the 1 second cooldown limit.
addedQUALITY OF LIFE UPDATESAdded trinket, day, and lives left info to event state.
addedQUALITY OF LIFE UPDATESAdded the function to view your team when selecting a trinket gotten from an event.
Cooldown5.54secondsCooldown decreased, buffDamage gained on item used:10/20/3015/30/45Damage gained on item used: increased, buffCooldown78Cooldown increased, nerfCooldown1210Cooldown decreased, buff

Batomon Showdown changes

addedIn the end of battle stats screen, the amount of shock damage triggered is now added to that monster's damage dealt.
addedAdded trinkets, day, and lives left info to the end of run screen.
addedAdded a screenshot button to the end of run screen.
changedUI will now show when a Batomon is at the 1 second cooldown limit.
addedAdded trinket, day, and lives left info to event state.

QUALITY OF LIFE UPDATES

  • In the end of battle stats screen, the amount of shock damage triggered is now added to that monster's damage dealt.

  • Added trinkets, day, and lives left info to the end of run screen.

  • Added a screenshot button to the end of run screen.

  • The Batopedia is now accessible from the main menu.

  • UI will now show when a Batomon is at the 1 second cooldown limit.

  • Added trinket, day, and lives left info to event state.

  • Added the function to view your team when selecting a trinket gotten from an event.

BALANCE CHANGES

SYSTEM

When playing rock Batomon, it can feel like too much of a matchmaking coinflip if you run into Poison teams or not.

Poison no longer ignores shield.

Currently, shielding has a problem where shield teams want to stall but status effects naturally scales the longer the battle goes. Shield is getting resistance to status to counteract this.

Damage from status effects now deal 30% less damage to shield.

BATOMON

Currently shield Batomon are underperforming, especially in the early game, so they're getting some slight buffs.

Pebbler

Cooldown 5.5 -> 4 seconds

Cost $15 -> $10

Tortress

Shield 200/400/600 -> 250/500/750

Craghorn

Damage gained on item used: 10/20/30 -> 15/30/45

Aegistruct

Aegistruct + Draconarch was already decent, so it's getting a preemptive nerf to offset the buff to the shielding mechanic

Cooldown 7 -> 8

Geminiss

The multiplicative scaling isn't very healthy, even though the Geminiss itself wasn't that good due to how slow it is. So, I'm changing the mulitplier from its ability to be additive (which means consecutive casts are much weaker) but making it faster and the buff bigger to offset the change.

Changed the shield multiplier buff to be additive rather than multiplicative.

Cooldown 12 -> 10

Buff to adjacent ally shields: 50%/100%/150% -> 100%/200%/300%

Venopuff

This is currently the strongest common Batomon in the first few rounds.

Poison 5/10/15 -> 4/8/12

Puffloon

This change mostly aims to make leveling up Puffloon more attractive. It also takes advantage of permanent buffs better this way, which is needed since currently, poison does not scale well into the late game.

Multicast 1/1/1 -> 1/2/3

Poison 1/2/3 -> 1/1/1

Heal 10/20/30 -> 10/10/10

Thorntail

Thorntail is underpeforming at all stages of the game even despite poison team's good early game.

Damage buff on poison inflicted: 3/6/9 -> 4/8/12

Cobrex

Poison teams are underperforming late game, so Cobrex is getting a small buff.

Cooldown 20 -> 15 seconds

Shock teams are overperforming at all stages of the game, while being very flexible and consistent to build. Most of these are getting slight nerfs

Joltail

Shock 5/10/25 -> 4/8/12

Ironcore

Cost $30 -> $40

Humbolt

This thing is still problematic since it trigger shock damage extremely fast while having decent shock application itself.

Shock 5/7/8 -> 1/1/1

Damage 1/1/1 -> 30/40/45

Galvanine

Scales too quickly into a fight with charges from Dracana/Ironcore.

Cooldown 7 -> 9 seconds

Saberhorn

One of the main culprits that's causing late game fights to end insanely fast.

Cooldown 6 -> 8 seconds

Cooldown increase on cast: 6 -> 8 seconds

Dryadell

Dryadell is very much overperforming in the late game.

Cooldown 4.5 -> 5.5

Zephyrex

Easy access to multicast is letting stuff like Plunderbird and Humbolt run over teams late game.

Cooldown 9 -> 11

Primsagon

Seems to be decent, but very unpopular, so it's getting small buff.

Cooldown 5 -> 4.5 seconds

Mosslug

Does not consistently carry early game, so it's getting a cost reduction to make it more attractive as a tempo pick up.

Cost $15 -> $10

Boomagon

Slight cost increase to further accentuate the tradeoff of losing more early in exchange for scaling when playing Boomagon.

Cost $30 -> $35

ITEMS

Purple Gift

Very frustrating to get VIP Pass out of this item if you still need commons or uncommons.

Will no longer give VIP Pass

TRINKETS

Metronome

Damage buff on cast: 20 -> 10

TRAINERS

Chef

Currently the trainer with the highest average wins by a decent margin. He's not very popular so may be biased towards more experienced players, so just getting a small nerf for now.

Burn buff: 3 -> 2

BUGFIX

  • Fixed level 4 Wishwash's ability not having an effect.

  • Fixed a bug where if a monster got fire typing from Chef's ability, and then transformed into a monster that does is not mono-type, it would still keep the fire typing.

  • Fixed a bug where if you had multiples of the Ancient Plume trinket, only around half of them would trigger at once.

  • Fixed a visual bug where when you gain the Market License trinket, the shop rank gained is not immediately reflected in the UI.

Source

Steam News / 21 May 2026

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