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Steam News31 October 20214y ago

Map of the Month: Zircon

OVERVIEW The largest map in the game, Zircon has plenty of free real estate. The sheer size boosts the viability of lategame econ builds.

Full notes

Full Base Wars update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions8 changes0 removals
  • Maps
changedOVERVIEWThe largest map in the game, Zircon has plenty of free real estate. The sheer size boosts the viability of lategame econ builds. But make no mistake- just because games are typically longer, doesn't make the map slow! Aggressive earlygames have taken several surprise victories on this map.
changedOVERVIEWAs long as no serious mistakes are made by either player, this is the longest map in the game, with some games taking as long as 60-90 minutes to complete.
changedSTRATEGYThe Rich Resources on this map promote the spirit of sharing :) Each player can grab their corner of both rich patches, making Gold-heavy builds commonplace. Centralized (or alternatively lane-focused) Barracks placement is paramount in pressuring and defending the Mines as well.
changedSTRATEGYCombat on this map is much less about microinteractions and more about large-scale guessing where the opponent's troops will be. Think they're getting greedy on a resource patch? Setup a Barracks right outside. Are they neglecting a lane entirely? Knock on the Fort's door with some Horseman!
changedBUILDSP1) T1 2 Mine | T2 Mine | T3 Builder | T4 2 Barracks or Barracks Mine P2) T1 2 Mine Scout | T2 Mine | T3 Builder | T4 2 Barracks or Barracks Mine The map standard (and my favorite) build, this takes advantage of that the lone Builder can reach the near Rich Resources and build a Mine on them by Turn 2! This emphasizes the buildiness of the map, setting up a greedy +120/Turn by Turn 4. If done right, you should end up with 2 builders in each lane, and your choice of placement of 2 Barracks.
changedBUILDSThat's the only build this week! Others are likely possible. This map could use more experimentation.

Base Wars changes

changedThe largest map in the game, Zircon has plenty of free real estate. The sheer size boosts the viability of lategame econ builds. But make no mistake- just because games are typically longer, doesn't make the map slow! Aggressive earlygames have taken several surprise victories on this map.
changedAs long as no serious mistakes are made by either player, this is the longest map in the game, with some games taking as long as 60-90 minutes to complete.
changedThe Rich Resources on this map promote the spirit of sharing :) Each player can grab their corner of both rich patches, making Gold-heavy builds commonplace. Centralized (or alternatively lane-focused) Barracks placement is paramount in pressuring and defending the Mines as well.
changedCombat on this map is much less about microinteractions and more about large-scale guessing where the opponent's troops will be. Think they're getting greedy on a resource patch? Setup a Barracks right outside. Are they neglecting a lane entirely? Knock on the Fort's door with some Horseman!
changedP1) T1 2 Mine | T2 Mine | T3 Builder | T4 2 Barracks or Barracks Mine P2) T1 2 Mine Scout | T2 Mine | T3 Builder | T4 2 Barracks or Barracks Mine The map standard (and my favorite) build, this takes advantage of that the lone Builder can reach the near Rich Resources and build a Mine on them by Turn 2! This emphasizes the buildiness of the map, setting up a greedy +120/Turn by Turn 4. If done right, you should end up with 2 builders in each lane, and your choice of placement of 2 Barracks.

OVERVIEW

The largest map in the game, Zircon has plenty of free real estate. The sheer size boosts the viability of lategame econ builds. But make no mistake- just because games are typically longer, doesn't make the map slow! Aggressive earlygames have taken several surprise victories on this map.

As long as no serious mistakes are made by either player, this is the longest map in the game, with some games taking as long as 60-90 minutes to complete.

STRATEGY

The Rich Resources on this map promote the spirit of sharing :) Each player can grab their corner of both rich patches, making Gold-heavy builds commonplace. Centralized (or alternatively lane-focused) Barracks placement is paramount in pressuring and defending the Mines as well.

Combat on this map is much less about microinteractions and more about large-scale guessing where the opponent's troops will be. Think they're getting greedy on a resource patch? Setup a Barracks right outside. Are they neglecting a lane entirely? Knock on the Fort's door with some Horseman!

BUILDS

P1) T1 2 Mine | T2 Mine | T3 Builder | T4 2 Barracks or Barracks Mine P2) T1 2 Mine Scout | T2 Mine | T3 Builder | T4 2 Barracks or Barracks Mine The map standard (and my favorite) build, this takes advantage of that the lone Builder can reach the near Rich Resources and build a Mine on them by Turn 2! This emphasizes the buildiness of the map, setting up a greedy +120/Turn by Turn 4. If done right, you should end up with 2 builders in each lane, and your choice of placement of 2 Barracks.

That's the only build this week! Others are likely possible. This map could use more experimentation.

SUMMARY

Like building? Setting up grand Armies for large scale battles? This is the map for you! Want to jump straight into combat, and don't have very much time? You should probably avoid this one.

As the biggest and oldest map, Zircon emphasizes the "large" in "large-scale tactics".

Source

Steam News / 31 October 2021

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