Full notes
Full Base Wars update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Balance
Base Wars changes
OVERVIEW
This is the smallest, fastest map in the game! Want a quick and bloody fight? This is the place! It's got 2 lanes, no space, and plenty of resources to fight over.
Serious combat starts as early as Turn 2. Some games end in minutes, while others display incredible tactical sequences! Can your Fort survive on a knife's edge while you counter-rush the opponent?
STRATEGY
Rich Resources are surprisingly hard to grab due to how easily they're punished. It's all about space denial and letting your opponent make the first mistake here. I recommend scouting both lanes and putting up Barracks ASAP- economy builds are much riskier to play here.
Optimal play is to fight both lanes and ensure the opponent doesn't get the space advantage. However, as the games go on, Orange usually wins one lane while Cyan wins the other- resulting in a base rush! The winner is whoever can weather the other's attack just 1 Turn longer.
BUILDS
P1) T1 Barracks | T2 Swordsman Outpost P2) T1 Barracks 2 Scout | T2 Swordsman Ol' reliable. Get right into combat and be ready to punish them for extending. Be ready to base rush and keep them honest if they go for an econ build. Draw a diagonal line through the map and kill anything that crosses it!
SUMMARY
Not much time? Like messy fights? Quick combat is what it's all about! Pressure both lanes or commit to one- either way, the fate of the game rests on how your units trade blows.
Source
Changelog.gg summarizes and formats this update. How we read updates.
