Full notes
Full Base Defense VR update
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Repeated intro
Hey, I want you to update with the recent progress! In the last two days, I tried different methods to implement an energy system for the turrets, which is currently shaping well, So the design is that you have an Energy Node which will provide X amount of turrets with energy. If a turret is build within range of the Node, it will be powered as long as the node is not destroyed. If you want to build more turrets, you need more Nodes.
What changed
- Gameplay
Base Defense VR changes
The nodes as all turrets are upgradeable, the most interesting upgrade will be the maximum amount of turrets it can power. If you sell a turret, the node will try to find a new turret to power if there is any turret in range that has no power
Turrets that have no power will have a thunder symbol over them
Here you can see the range of the Energy Node
In this picture, there are more turrets than the Node can supply Some turrets are offline
Here are turrets with no Node
On the upgrade menu or on the build menu you can see the current amount of turrets that requires energy and the maximum amount of turrets that can be supplied
As always, thank you for playing the game and for the feedback!
See you in the community hub!
Source
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