Full notes
Full Base Defense VR update
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Repeated intro
Hey I'm currently working heavily on the next big update, some points on my to-do list are already marked done, so progress looks good currently. Today I want to show you some progress, last time you saw already the tooltip and building range. Today I want to show you progress on the shield tower that will replace the repair tower.
What changed
- UI and audio
- Gameplay
- Balance
- Maps
Here you can see the shield tower protecting the utility turret, All projectiles hitting the shield will get destroyed, the shield energy will shrink with each bullet cought. When no energy left, the shield collapses then the tower needs to charge for X seconds (you can decrease the time with an upgrade) when charged fully the shield will be online again
Here is the upgrade menu for the Shield Tower You can upgrade
Health
Shield health
Recharge time
Since players can build everywhere, It's sometimes hard to design a map that supports that play style if a player will build on map borders it can be that the base will be on an enemy spawn spot which makes it impossible to grow since the enemies will instantly respawn again, in order to combat that, the respawn points are outside the playable area now, Changes to AI must be heavily tested since this is a very sensitive area, (They break a lot).
If the shield Tower is finished, I will move to creating a design for energy resource in the game, this will very likely to introduce a new tower.
Thank you everyone for playing the game and following the development,
See you in the community hub!
Source
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