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Steam News22 January 20242y ago

Development Update: ALPHA v1.073

Want to contribute to development? If you want to see live development, or contribute suggestions, I invite you to watch me live on Twitch everyday at 6AM EST. My Comments This was a HUGE update.

Full notes

Full Barricade update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition3 changes0 removals
  • Gameplay
  • UI and audio
changedMy CommentsThis was a HUGE update. We worked very hard this week to implement a lot of features that have really improved the game feel. Most of these improvements came from community feedback on Twitch, and Reddit.
addedNew Stuff🆕 : Directional hit indicators. 🆕 : Screen shake implementation. 🆕 : Prop rotation sensitivity option. 🆕 : Health changes colour when low. 🆕 : Props emit sounds when colliding. 🆕 : Reload indicator for Assault Rifle alt fire. 🆕 : Animation to spit splash effects. 🆕 : Walk mode for player. 🆕 : Crouch mode for player. 🆕 : Toggle crouch and walk options. 🆕 : New particle effects for zombie spawners.
changedChanges🛠 : Increased Horker projectile spread from 2.5 - 4. 🛠 : Prop rotation speeds to be uniform. 🛠 : Replace health UI icon. 🛠 : Assault Rifle alt fire rate reduced from 60/m to 6/m 🛠 : Lowered Medispencer healing rate from 15 to 10. 🛠 : Reduced player jump height. 🛠 : Increased Crate size.
changedBug Fixes🐞: Reduced spit projectile collider size. 🐞: Lowered Crawler footstep sound threshold. 🐞: Grenade projectile shouldn't clip through walls or floors anymore. 🐞: Medispencer now interrupts use when the mouse leaves its bounds. 🐞: Zombies should be less likely to get stuck on props.
Lowered Medispencer healing rate1510Lowered Medispencer healing rate decreased, nerf

Want to contribute to development?

If you want to see live development, or contribute suggestions, I invite you to watch me live on Twitch everyday at 6AM EST.

My Comments

This was a HUGE update. We worked very hard this week to implement a lot of features that have really improved the game feel. Most of these improvements came from community feedback on Twitch, and Reddit.

Over the next 2-3 weeks I will be switching gears to releasing a closed early access alpha build for the community to give me feed back. If you want to participate, join the discord: https://discord.gg/JxGJvqFxVB

Change Log

New Stuff

🆕 : Directional hit indicators. 🆕 : Screen shake implementation. 🆕 : Prop rotation sensitivity option. 🆕 : Health changes colour when low. 🆕 : Props emit sounds when colliding. 🆕 : Reload indicator for Assault Rifle alt fire. 🆕 : Animation to spit splash effects. 🆕 : Walk mode for player. 🆕 : Crouch mode for player. 🆕 : Toggle crouch and walk options. 🆕 : New particle effects for zombie spawners.

🚮 : Slow effect from spit projectiles.

Changes

🛠 : Increased Horker projectile spread from 2.5 - 4. 🛠 : Prop rotation speeds to be uniform. 🛠 : Replace health UI icon. 🛠 : Assault Rifle alt fire rate reduced from 60/m to 6/m 🛠 : Lowered Medispencer healing rate from 15 to 10. 🛠 : Reduced player jump height. 🛠 : Increased Crate size.

Bug Fixes

🐞: Reduced spit projectile collider size. 🐞: Lowered Crawler footstep sound threshold. 🐞: Grenade projectile shouldn't clip through walls or floors anymore. 🐞: Medispencer now interrupts use when the mouse leaves its bounds. 🐞: Zombies should be less likely to get stuck on props.

Source

Steam News / 22 January 2024

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