Full notes
Full Barricade update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Want to contribute to development?
If you want to see live development, or contribute suggestions, I invite you to watch me live on Twitch everyday at 6AM EST.
My Comments
This was a HUGE update. We worked very hard this week to implement a lot of features that have really improved the game feel. Most of these improvements came from community feedback on Twitch, and Reddit.
Over the next 2-3 weeks I will be switching gears to releasing a closed early access alpha build for the community to give me feed back. If you want to participate, join the discord: https://discord.gg/JxGJvqFxVB
Change Log
New Stuff
🆕 : Directional hit indicators. 🆕 : Screen shake implementation. 🆕 : Prop rotation sensitivity option. 🆕 : Health changes colour when low. 🆕 : Props emit sounds when colliding. 🆕 : Reload indicator for Assault Rifle alt fire. 🆕 : Animation to spit splash effects. 🆕 : Walk mode for player. 🆕 : Crouch mode for player. 🆕 : Toggle crouch and walk options. 🆕 : New particle effects for zombie spawners.
🚮 : Slow effect from spit projectiles.
Changes
🛠 : Increased Horker projectile spread from 2.5 - 4. 🛠 : Prop rotation speeds to be uniform. 🛠 : Replace health UI icon. 🛠 : Assault Rifle alt fire rate reduced from 60/m to 6/m 🛠 : Lowered Medispencer healing rate from 15 to 10. 🛠 : Reduced player jump height. 🛠 : Increased Crate size.
Bug Fixes
🐞: Reduced spit projectile collider size. 🐞: Lowered Crawler footstep sound threshold. 🐞: Grenade projectile shouldn't clip through walls or floors anymore. 🐞: Medispencer now interrupts use when the mouse leaves its bounds. 🐞: Zombies should be less likely to get stuck on props.
Source
Changelog.gg summarizes and formats this update. How we read updates.
