Update: ALPHA v1.07 π§ New Level We were long overdue for a proper level, one that would be in the game for release.
In this update7
Full notes
Full Barricade update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix1 addition1 change1 removal
Store
UI and audio
Balance
changedGraphics... Finally!I promised I would show off how much the game has changed since the store page was made. I'm quite happy with the look. I think it hit the 90's aesthetic I was going for.
addedNew Stuffπ : New sewer level. π : Footstep sounds to trash and rubble piles. π : New stair and platform modular assets.
removedChangesπ : Reduced large crate carry speed. π : Reduce repair reward from to 1 point per hp. π : Increased repair amount from 3 to 4. π : Increased Hammergun max ammo from 5 to 10. π : Pistol alt fire bonus damage now applies to primary fire. π : Pistol bonus damage decay time increased from 1 to 1.5 seconds. π : Reduce Vendo-Machine ammo price from 800 to 400. π : Disabled Christmas content.
fixedBug Fixesπ: Vendo-Machine UI prices now display the correct price. π: Added footsteps that were missing from some assets. π: Assault Rifle grenade launcher projectile has been made much smaller to prevent it exploding on near by objects. π: Remade colliders and hitboxes for props, and modular assets. Improving collision & hit detection accuracy. π: Fixed zombies pathing through props. π: Fixed various zombie pathing issues. π: Swapping guns when phasing will no longer be permanently disable.
π : Increased repair amount3β4βπ : Increased repair amount increased, buffπ : Increased Hammergun max ammo5β10βπ : Increased Hammergun max ammo increased, buffπ : Pistol bonus damage decay time1β1.5secondsβπ : Pistol bonus damage decay time increased, buffπ : Reduce Vendo-Machine ammo price800β400βπ : Reduce Vendo-Machine ammo price decreased, nerf
Barricade changes
changedI promised I would show off how much the game has changed since the store page was made. I'm quite happy with the look. I think it hit the 90's aesthetic I was going for.
addedπ : New sewer level. π : Footstep sounds to trash and rubble piles. π : New stair and platform modular assets.
removedπ : Reduced large crate carry speed. π : Reduce repair reward from to 1 point per hp. π : Increased repair amount from 3 to 4. π : Increased Hammergun max ammo from 5 to 10. π : Pistol alt fire bonus damage now applies to primary fire. π : Pistol bonus damage decay time increased from 1 to 1.5 seconds. π : Reduce Vendo-Machine ammo price from 800 to 400. π : Disabled Christmas content.
fixedπ: Vendo-Machine UI prices now display the correct price. π: Added footsteps that were missing from some assets. π: Assault Rifle grenade launcher projectile has been made much smaller to prevent it exploding on near by objects. π: Remade colliders and hitboxes for props, and modular assets. Improving collision & hit detection accuracy. π: Fixed zombies pathing through props. π: Fixed various zombie pathing issues. π: Swapping guns when phasing will no longer be permanently disable.
Update: ALPHA v1.07 π§
New Level
We were long overdue for a proper level, one that would be in the game for release. I took a lot of lessons learned with my old prototype level and came up with something well suited for this game. It's a sewer level, complete with all the grunge you could ask for.
There is now a properly designed area to barricade, it has 2 rooms, players can build a main and backup barricade. The main door has windows that allow you to shoot zombies as they pass by, or get those annoying Horkers that hide behind the wall and shoot your barricade from safety.
Graphics... Finally!
I promised I would show off how much the game has changed since the store page was made. I'm quite happy with the look. I think it hit the 90's aesthetic I was going for.
If you want to see more of the game as I work on it, I invite you to watch me work on it live on Twitch everyday at 6AM EST.
Balancing for a Demo
That's right, I'm gearing up to launch a demo soon, that meant actually adjusting lots of values to be balanced for proper game play and not development testing. I will keep you all posted on the demos release.
Here's a gif of me defending my barricade!
Change Log
New Stuff
π : New sewer level. π : Footstep sounds to trash and rubble piles. π : New stair and platform modular assets.
Changes
π : Reduced large crate carry speed. π : Reduce repair reward from to 1 point per hp. π : Increased repair amount from 3 to 4. π : Increased Hammergun max ammo from 5 to 10. π : Pistol alt fire bonus damage now applies to primary fire. π : Pistol bonus damage decay time increased from 1 to 1.5 seconds. π : Reduce Vendo-Machine ammo price from 800 to 400. π : Disabled Christmas content.
Bug Fixes
π: Vendo-Machine UI prices now display the correct price. π: Added footsteps that were missing from some assets. π: Assault Rifle grenade launcher projectile has been made much smaller to prevent it exploding on near by objects. π: Remade colliders and hitboxes for props, and modular assets. Improving collision & hit detection accuracy. π: Fixed zombies pathing through props. π: Fixed various zombie pathing issues. π: Swapping guns when phasing will no longer be permanently disable.