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Steam News23 December 20232y ago

Development Update: ALPHA v1.063

Update: ALPHA v1.063 🚧 Plans for 2024 Before We dive into the changes, I wanted to talk about the future of Barricade. I feel the game is nearing a Beta stage.

In this update7

Full notes

Full Barricade update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes8 additions1 change0 removals
  • Compatibility
  • Gameplay
  • Balance
  • UI and audio
addedPlans for 2024Before We dive into the changes, I wanted to talk about the future of Barricade. I feel the game is nearing a Beta stage. Most of the core features have been implemented, and I can focus on polishing and adding more content.
changedPlans for 2024I fully plan to release the game in 2024, and hoping to at least have a beta or demo available to play by the end of Q1 in 2024. Thank you everyone for wishlisting and sticking by the project. I hope these updates have been insightful and boosted confidence in this game coming to life.
addedPlans for 2024Merry Christmas and Happy New Year Everyone!
addedChristmas ContentMerry Christmas everyone! I hope you are feeling the holiday spirit, I know the zombies are. The Lanker and Horker are sporting a Santa hat, and there is also a new Christmas Tree prop you can use to Barricade with.
addedNew Prop FeaturesSomething I felt was missing from the props was a lack of weight when they are held. I added a feature to props that would slow the player down based on the weight of the prop. This not only helped solve a problem where the player could 'outrun' a prop while held causing it to be dropped. But it mainly makes the heavy props feel like they are heavy, and the same for light and small props.
addedParticle Effects and Other PolishI have slowly been adding polish to the game over the last couple updates. Removing old place holder assets with custom made ones. There have been various improvements to the particles, and new additions.

Barricade changes

addedBefore We dive into the changes, I wanted to talk about the future of Barricade. I feel the game is nearing a Beta stage. Most of the core features have been implemented, and I can focus on polishing and adding more content.
changedI fully plan to release the game in 2024, and hoping to at least have a beta or demo available to play by the end of Q1 in 2024. Thank you everyone for wishlisting and sticking by the project. I hope these updates have been insightful and boosted confidence in this game coming to life.
addedMerry Christmas and Happy New Year Everyone!
addedMerry Christmas everyone! I hope you are feeling the holiday spirit, I know the zombies are. The Lanker and Horker are sporting a Santa hat, and there is also a new Christmas Tree prop you can use to Barricade with.
addedSomething I felt was missing from the props was a lack of weight when they are held. I added a feature to props that would slow the player down based on the weight of the prop. This not only helped solve a problem where the player could 'outrun' a prop while held causing it to be dropped. But it mainly makes the heavy props feel like they are heavy, and the same for light and small props.

Update: ALPHA v1.063 🚧

Plans for 2024

Before We dive into the changes, I wanted to talk about the future of Barricade. I feel the game is nearing a Beta stage. Most of the core features have been implemented, and I can focus on polishing and adding more content.

I fully plan to release the game in 2024, and hoping to at least have a beta or demo available to play by the end of Q1 in 2024. Thank you everyone for wishlisting and sticking by the project. I hope these updates have been insightful and boosted confidence in this game coming to life.

If you haven't already please wishlist the game, I will be updating you with screen shots and some videos soon.

Merry Christmas and Happy New Year Everyone!

Christmas Content

Merry Christmas everyone! I hope you are feeling the holiday spirit, I know the zombies are. The Lanker and Horker are sporting a Santa hat, and there is also a new Christmas Tree prop you can use to Barricade with.

New Prop Features

Something I felt was missing from the props was a lack of weight when they are held. I added a feature to props that would slow the player down based on the weight of the prop. This not only helped solve a problem where the player could 'outrun' a prop while held causing it to be dropped. But it mainly makes the heavy props feel like they are heavy, and the same for light and small props.

Another minor change to the props was changing their visibility when held, now when you are holding a prop you can see the mesh from both sides. Before this change if you went inside a prop you were holding it would not be visible.

Particle Effects and Other Polish

I have slowly been adding polish to the game over the last couple updates. Removing old place holder assets with custom made ones. There have been various improvements to the particles, and new additions.

Other polish includes a new model and texture for nails, and finally adding some muzzle light for the Hammerguns primary fire.

Change Log

New Stuff

πŸ†• : Mesh culling enabled for both sides of the prop meshes. πŸ†• : Hammergun added to Vendo-Machine. πŸ†• : New model and textures for nails. πŸ†• : Props slow the players movement when held. πŸ†• : Mist particles added to the Vendo-Machine. πŸ†• : Muzzle light added to the Hammergun. πŸ†• : New sprites and particles for zombies taking damage. πŸ†• : New sprites and particles for Horker spit.

Bug Fixes

🐞: Added a cool down to the Hammergun error sound, so it can no longer be spammed. 🐞: CTD when phasing through props. 🐞: Pausing while firing the Hammergun doesn't interrupt the shooting. 🐞: Bug that would cause the Hammergun firing sound to loop if the player stopped shooting at the right moment.

Source

Steam News / 23 December 2023

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