Barotrauma
Steam News 9 April 20261mo ago

Spring Update 2026 Out Now

Hello everyone! The Spring Update has just been released, with reworked Tier 1 submarines, monster and character deconstructing, new item assemblies, plus a large collection of QOL changes and bugfixes. See last week’s…

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Full Barotrauma update

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Repeated intro

Hello everyone! The Spring Update has just been released, with reworked Tier 1 submarines, monster and character deconstructing, new item assemblies, plus a large collection of QOL changes and bugfixes. See last week’s preview post for a more detailed introduction and find the full list of changes at the end of this post. Be sure to update your game to the latest version to be able to host and join multiplayer servers, and may spring shine a new light into Europa’s depths! v1.12.6.2 Submarine reworks: - Tier 1 submarines (Barsuk, Dugong, Orca and Camel) have all received a visual polish as well as gameplay polishing. - Camel and Orca now uses the pipe weakpoints and valves system. - Various improvements and additions to the vanilla item assemblies. Balance: - Increase health of flare, alienflare and glowstick. Now doesn't get destroyed as quickly by monsters, allowing it be a more useful distraction again. Glowsticks don't aggro monsters from as far as flares. - Sonar Beacon's sound range is reduced, and when dropped can now be destroyed by monsters (to avoid making flares redundant due to being a better and invulnerable version of monster distraction). Changes: - Characters can now be "deconstructed" by dragging them into a deconstructor, producing small amounts of raw materials. Also a handy way to get rid of monster corpses on the submarine, and perhaps problematic crew mates as well. - Stationary batteries can charge the battery cells inside them even when the output is disabled. - A handful of missions in which you can earn a reward for getting through the level fast enough (which also serve as an example of the new custom mission functionality, see the Modding section for more information). - Minor lighting optimizations. Multiplayer: - Reduced the default respawn interval from 300 seconds to 30. - Fixed an issue that sometimes caused the list of hidden subs to get out of sync in multiplayer, preventing some subs from being purchased. - Fixed pickup sound not playing when picking up an item in multiplayer. - Fixed karma system considering bandages and other medical items "dangerous" and giving a penalty for taking them from other players. - Characters no longer drop items when the player disconnects (meaning you won't lose the items you were holding). Fixes: - Another attempt to fix reported freezes at 80% in the loading screen, which seems to have been caused by Steam's servers or our master server refusing connection attempts from certain kinds of IPs, causing the game to hang waiting for the connection. - Fixed conversation/event prompts sometimes getting stuck when you went rapidly pressing E. In particular, this happened with events that allow you to retrigger the same event by interacting with the NPC again. - Fixed certain monsters (e.g. mudraptors) having trouble dropping through hatches inside the sub. - Fixed monsters often failing to follow targets from sub to another (e.g. from Remora's drone to the main sub). - Fixes to pathfinding bugs that sometimes caused bots to get stuck on stairs. - Fixed closing the health interface while your cursor is on another character opening that character's health interface. - Fixed an AI bug that often prevented outpost NPCs from putting out fires. - Fixed projectiles that fire more than one raycast per shot (e.g. shotgun shells) only registering one hit if you're firing from inside to outside. - Fixed implacable sometimes not triggering in time, causing a 5-second stun when vitality dropped below zero. - Fixed radio jammer not having the traitormissionitem tag (unlike every other traitor mission

Extracted changes

1 fix0 additions0 changes0 removals
  • Server
fixedHello everyone! The Spring Update has just been released, with reworked Tier 1 submarines, monster and character deconstructing, new item assemblies, plus a large collection of QOL changes and bugfixes. See last week’s preview post for a more detailed introduction and find the full list of changes at the end of this post. Be sure to update your game to the latest version to be able to host and join multiplayer servers, and may spring shine a new light into Europa’s depths! v1.12.6.2 Submarine reworks: - Tier 1 submarines (Barsuk, Dugong, Orca and Camel) have all received a visual polish as well as gameplay polishing. - Camel and Orca now uses the pipe weakpoints and valves system. - Various improvements and additions to the vanilla item assemblies. Balance: - Increase health of flare, alienflare and glowstick. Now doesn't get destroyed as quickly by monsters, allowing it be a more useful distraction again. Glowsticks don't aggro monsters from as far as flares. - Sonar Beacon's sound range is reduced, and when dropped can now be destroyed by monsters (to avoid making flares redundant due to being a better and invulnerable version of monster distraction). Changes: - Characters can now be "deconstructed" by dragging them into a deconstructor, producing small amounts of raw materials. Also a handy way to get rid of monster corpses on the submarine, and perhaps problematic crew mates as well. - Stationary batteries can charge the battery cells inside them even when the output is disabled. - A handful of missions in which you can earn a reward for getting through the level fast enough (which also serve as an example of the new custom mission functionality, see the Modding section for more information). - Minor lighting optimizations. Multiplayer: - Reduced the default respawn interval from 300 seconds to 30. - Fixed an issue that sometimes caused the list of hidden subs to get out of sync in multiplayer, preventing some subs from being purchased. - Fixed pickup sound not playing when picking up an item in multiplayer. - Fixed karma system considering bandages and other medical items "dangerous" and giving a penalty for taking them from other players. - Characters no longer drop items when the player disconnects (meaning you won't lose the items you were holding). Fixes: - Another attempt to fix reported freezes at 80% in the loading screen, which seems to have been caused by Steam's servers or our master server refusing connection attempts from certain kinds of IPs, causing the game to hang waiting for the connection. - Fixed conversation/event prompts sometimes getting stuck when you went rapidly pressing E. In particular, this happened with events that allow you to retrigger the same event by interacting with the NPC again. - Fixed certain monsters (e.g. mudraptors) having trouble dropping through hatches inside the sub. - Fixed monsters often failing to follow targets from sub to another (e.g. from Remora's drone to the main sub). - Fixes to pathfinding bugs that sometimes caused bots to get stuck on stairs. - Fixed closing the health interface while your cursor is on another character opening that character's health interface. - Fixed an AI bug that often prevented outpost NPCs from putting out fires. - Fixed projectiles that fire more than one raycast per shot (e.g. shotgun shells) only registering one hit if you're firing from inside to outside. - Fixed implacable sometimes not triggering in time, causing a 5-second stun when vitality dropped below zero. - Fixed radio jammer not having the traitormissionitem tag (unlike every other traitor mission

Source

Steam News / 9 April 2026

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