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Steam News7 April 20262mo ago

“It’s Just Lighting”

How light transforms the entire scene The same scene. The same assets. No changes to models or textures. Two versions: before: “PS2 vibe”, after: “PS5 vibe”, The difference? Lighting only.

In this update1

Full notes

Full Barkour update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions0 changes0 removals
  • Gameplay
addedHow light transforms the entire sceneIn the second, directional light, shadows, and contrast add depth, mood, and focus.
addedHow light transforms the entire sceneIf you’re excited about Barkour and want to support the project, adding the game to your Steam wishlist makes a huge difference for our small team.

Barkour changes

addedIn the second, directional light, shadows, and contrast add depth, mood, and focus.
addedIf you’re excited about Barkour and want to support the project, adding the game to your Steam wishlist makes a huge difference for our small team.

How light transforms the entire scene

The same scene.

The same assets. No changes to models or textures.

Two versions:

  • before: “PS2 vibe”,

  • after: “PS5 vibe”,

The difference? Lighting only.

In the first version, everything is flat and evenly lit — clear, but lifeless.

In the second, directional light, shadows, and contrast add depth, mood, and focus.

The exact same location starts telling a completely different story.

Takeaway:

lighting isn’t a “final touch.”

It’s one of the most important elements shaping how a game feels.

If you’re excited about Barkour and want to support the project, adding the game to your Steam wishlist makes a huge difference for our small team.

Barkour

Want to keep up with our progress and join the community?

Steam post image

Source

Steam News / 7 April 2026

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