Full notes
Full Barfender update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Hey everyone!
We’ve opened a Single Player Playtest for Barfender. If you’re seeing this, it’s your chance to be officially behind the bar a little earlier than everyone else.
This playtest is focused on the core single-player experience:
Running the bar
Handling customers
Managing chaos
Seeing how everything feels moment to moment
Balance, pacing, controls, and overall flow are all very much work in progress.
What we’re looking for
Just play naturally and share your thoughts.
Let us know:
What feels fun
What’s confusing or frustrating
What feels surprisingly good
What feels missing, too slow, too hard, or “this could be way better if…”
That kind of feedback is incredibly valuable to us.
Bugs are expected in this version. Feedback and ideas will really help us shape Barfender’s future. In this playtest, you will not be just testing the game. You will be helping decide what Barfender will become.
If you feel like it, you’re more than welcome to record gameplay, share clips, or even stream the playtest. We love seeing how you play chaos included!
Now grab an apron and enjoy the shift 🍻
Proto Division
Source
Changelog.gg summarizes and formats this update. How we read updates.
