Full notes
Full BANZAI ROYALE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Performance
- Fixes
BANZAI ROYALE changes
Once Upon A Time, In A Studio Not Really That Far Away, There Was A Big Content Update
And that content update is fantastic! More blood, more explosions! More way to end your friendships for all eternity with some new weapons and a bunch load of balance changes to make stuff even cooler!
o͡͡͡╮༼ ಠДಠ ༽╭o͡͡͡━☆゚.*・。゚
But before that we've got this week's completely biased Players Of The Week ☆ SirSlaughter (who LOVES banana pizza) ☆ Jeay and all of Australia in general ☆ Izayoi who doesn't play but mucho thanks for the Japanese translations ☆ Ikarus, who is always there for us and we love you ☆ Fulgur. Again. As always. 3D boy, winning this 3D world.
╰( ⁰ ਊ ⁰ )━☆゚.*・。゚
And as always, a big gigantic and super sappy thank you to our community! We wouldn't be here without your support and constant ideas that also give us new ideas. Now! On to what you've been waiting for!
Patch 0.2.1.0
Added
New weapon! Added Machine Pistol
Is a sidearm
Equip time 0.5s
Movement speed 96%
Base spread 0
Max spread 20
Recoil build-up 33% per shot
Recoil recovery time 0.3s
Fire rate 0.05s between shots
Damage 20
Damage fall-off 50%
Reload time 1.2s
Clip size 20 rounds
New weapon! Added Six Shooter
Is a sidearm
Equip time 0.4s
Movement speed 96%
No spread
Fire rate 0.7s per shot
Damage 50
No damage fall-off
Reload time 1.05s for first bullet and 0.35 for each consecutive bullet
Clip size 6 rounds
Added explosion screen shake
Added explosion ground decals
Added popup text when ammo is picked up
Added FPS cap slider in options menu
Added status message when affected by DoT
Killing other players will now instantly regenerate 1 stamina
Balance
Increased max stamina to 3 (from 2)
Increased stamina regenerate time to 5s (from 4s)
Stamina will no longer regenerate while dodgerolling
Recoil will now start decreasing when the weapon is ready to fire
(new values here)
Replaced Hand Cannon with Snubnose
Equip time 0.3s (previously 0.5s)
Movement speed 96% (previously 92%)
Base spread 0
Max spread 6
Recoil build-up 100% per shot
Recoil recovery time 0.3s
Faster fire rate at 0.5s (from 0.6s)
Damage fall-off added at 50% (no damage fall-off before)
Decreased clip size to 6 (from 7)
Replaced Blaster with Atomizer
Now is a primary weapon (was secondary)
Longer equip time at 0.5s (prev 0.3s)
Slower movement speed at 88% (previously 96%)
Faster fire rate of 0.125s (previously 0.2s)
Inflicts less slow at 20% per shot for 0.5s (previously 50% for 0.75s)
Increased clip size to 25 (from 12)
Incleased max clips to 4 (was 3)
Renamed Breacher to Shotgun
Faster fire rate of 0.75s (previously 0.8s)
Increased damage to 14 per pellet (previously 12)
Heavier damage fall-off at 20% (previously 35%)
Altered reload time at 1.25s for first shell and 0.375s for each consecutive (previously 0.5s for every shell)
Rebalanced Boomstick
Increased damage per pellet to 16 (from 15)
Heavier damage fall-off at 20% (previously 35%)
Faster reload at 1.4s (prev 1.6s)
More starting & max ammo at 6 and 12 (from 4 and 8 respectively)
Rebalanced Blitzkrieg
Base spread 0 (previously 8)
Max spread 20 (previously 8)
Recoil build-up 12.5% per shot
Recoil recovery time 0.3s
Slower fire rate at 0.1s between shots (prev 0.075s)
Increased damage per shot to 20 (from 12)
Added damage fall off (50% at max distance)
Faster reload at 1.5s (prev 1.8s)
Rebalanced Cleaver
Kills no longer drop human flesh
All attacks inflict Bleed at 10 damage twice per second for 6 seconds
Reduced melee & throw damage to 40 (previously 50 & 100 respectively)
Slower equip time for most sidearms
Flare Gun 0.4s (prev 0.3s)
Flintlock 0.4s (prev 0.3s)
Moved Banzai Bomb throw offset up by 0.5 units in order to better clear half-height obstacles
Changed
Improved bullet tracer rendering
Improved weapon recoil screen shake
Improved blood decal rendering
Increased model size on most weapons
Dodge roll button can now be held in order to activate as soon as it is available
Item throw button can new be held in order to activate as soon as it is available
Duplicate weapons will now fill loaded clip before filling reserve ammo
Player health bars now has consistent screen space size regardless of zoom (Suggested by PaulTTG)
Player model blood details will now only spawn on player death
Updated key bind names
Changed “Primary Weapon” to “Primary”
Changed “Equipment” to “Utility”
Fixed
Fixed Shotgun reload cancel delay
Fixed items spawn rotation and offset
Fixed Z-fighting issues on lower parts of Hostile Work Environment
Fixed spot where players could get stuck on Hostile Work Environment
Fixed overheal stopping early in rare cases
Added kill trigger in front of lower balcony opening in order to prevent players from landing under the play area
Well That's It Folks!
Stay tuned for the next patch and as always, verify the integrity of those files! Steam検証してくださいをオープンして、ファイルの整合性を。 ༼つಠ益ಠ༽つ ─=≡ΣO)) Go beat up Fulgur!
Source
Changelog.gg summarizes and formats this update. How we read updates.
