Full notes
Full BANZAI ROYALE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Balance
- Server
- UI and audio
- Fixes
BANZAI ROYALE changes
September 4th 素晴らしいです Content Update
Hey folks! We have a lot of great stuff coming your way! This is the first BIG patch that we're unraveling here! You've been asking us for things, and we've been here to listen! But first off, let's list our Players Of The Week based on my total bias! This week includes ♡ Kuma ♡ Tamagonn ♡ Russ 914 ♡ Archampion ♡ PulsT.C
Updated Summary
For people who are like me and their eyes glaze over reading patch notes, the update includes: ♡ New Map - Hostile Work Environment ♡ New Weapons - Blitzkreig, Breacher, Boomstick ♡ Weapon rebalances ♡ Brand hecking new lighting ♡ Dodge roll through windows ♡ Polish & bug fixes Want to read the full patch notes? Scroll down and you'll see everything we've changed! Remember, If you were on the beta branch, please opt out of the beta branch and verify the integrity of your files Steamをオープンして、ファイルの整合性を検証してください
So What's Next?
As always, if there's any ideas you folks have, let us know on our Discord! We are here to listen to you, and create this game with you guys in mind. We'll be providing a visual roadmap soon so you folks have a better idea of where we are, and where we want to be. Now, on to the massive pile of patch notes!
Added
New level: Hostile Work Environment
Dodge rolling into windows will now shatter them
Dodge rolling will now be available for a short window after walking off an edge
Added additional loading info to the loading screen
Balance
Replaced Patriot with Blitzkrieg
Now fully automatic with a fire rate of 1 shot every 0.075s (patriot fired 3-round bursts over 0.2s every 0.9s)
Decreased reload time to 1.8s (from 3s)
Decreased damage to 12 (from 25)
Increased movement speed to 108% (from 82%)
Increased base spread to 5° (from 2°)
Removed recoil (patriot had up to 8° regular recoil)
Max ammo set at 128 (prev. 150)
Renamed Pump Shotgun to Breacher
Updated model to a shorter shotgun with pistol stock
Reload speed is now 0.5s per shell (first shell previously took 1s)
Faster fire rate at 0.8s (from 0.9s)
Decreased damage per pellet to 12 (from 15)
Increased damage fall off at max range to 65% (from 50%)
Reduced overall spread to 12° (from 15°) and individual pellet spread to 3° (from 4°)
Renamed Super Shotgun to Boomstick
Now fires both barrels independently (rather than both at once)
Now has to reload which takes 1.6s
Faster fire rate at 0.35s (from 1.6s)
Decreased pellets per shot to 8 (from 16)
Increased damage per pellet to 15 (from 12)
Increased damage fall off at max range to 65% (from 50%)
Reduced overall spread to 18° (from 24°) and reduced individual pellet spread to 6° (from 8°)
Starting ammo set at 4 (up from 3)
Max ammo set at 8 (prev. 12)
Individual hit slow amount and duration per weapon
Splash damage and Flare Gun flares no longer inflict slow
Boomstick & Breacher inflicts 15% slow for 1s (per pellet)
Cleaver inflicts 20% slow for 1s
Blitzkrieg inflicts 25% slow for 0.75s (per shot)
Katana inflicts 30% slow for 1s
Buzzkill inflicts 35% slow for 1s (per bounce)
Blaster inflicts 50% slow for 0.75s (on direct hits)
Hand Cannon inflicts 60% slow for 1s
All items inflict 80% for 1s on impact when thrown
Flintlock & Sticky Crossbow inflict 90% slow for 1s
Raiden Coil inflicts 100% slow for 1.5s
Hit slow now stacks
Dodge rolling now removes all hit slow
Decreased Hand Cannon accuracy
Base spread increased to 5° (from 3°)
Max recoil increased to 29.9° (from 15°)
Reduced fuse & charge time for all relevant weapons
Banzai Bomb fuse set to 2s (prev. 2.5s)
Raiden Coil charge time set to 1s (prev. 1.5s)
Sticky Crossbow explosive bolt fuse set to 1s (prev. 1.5s)
Ammo reduced for some weapons
Flintlock max ammo reduced to 6 (from 9)
Flare Gun max ammo reduced to 8 (from 12)
Hand Cannon max ammo reduced to 28 (from 35)
Raiden Coil max ammo reduced to 6 (from 9)
Sticky Crossbow max ammo reduced to 8 (from 16)
Increased size of most projectiles
All projectiles & thrown items now have a hitbox radius of 0.4m
(Blaster, Cleaver, Explosive Bolt, Katana was previously 0.2m)
(Patriot, Pump Shotgun was previously 0.25m)
(Super Shotgun was previously 0.27m)
(Flare, Flare Gun, Flintlock, Hand Cannon, Raiden Coil was previously 0.3m)
(Banzai Bomb was previously 0.35m)
(Buzzkill, Shuriken, Sticky Crossbow was already 0.4m)
Afterburn now has a max duration of 4s
Reloads will now auto-complete even when the weapon is switched away, provided that the first half of the reload was done while equipped
Affects Blitzkrieg, Boomstick, Breacher, Hand Cannon (irrelevant for single-shot weapons)
Hand Cannon now reloads faster at 1.5s (prev. 1.8s)
Changed
Reworked splash damage calculation which now uses the closest point on the player collider to determine damage (rather than the center)
Reworked modifier system for better stability and faster network performance
Updated healing particle system
The Danger Zone timer will now show one decimal
Dodge roll will now try to steer away from walls and other full height obstacles
Weapon recoil now uses linear falloff instead of on/off
Removed static view spectator camera mode
Fences will now allow hitscan shots to pass through but not projectiles
Swapping items will now cancel eating
Improved network synchronization for breakable objects (glass)
Increased size of bullet casings
Updated network backend for better performance and stability
Improved decal shading quality
Updated options menu to make it clearer that its scrollable
Renamed “Backstreet Business” to just “Backstreet”
Updated lighting on Backstreet
Load times should now be faster and visual fidelity should be improved
Fixed
Player-player collisions will now be ignored during a dodge roll in order to avoid weird player interactions
Decimal number formatting now looks the same regardless of system language
Eternal screaming bug should now finally be fixed with the new modifier system
Loading screen will now wait for GI to fully initialize in order to prevent light pop-in when first starting the game
Item silhouettes will no longer be rendered if the item is below the playing field
Player cosmetics should now despawn correctly when the associated player disconnects
Fixed dodge roll collision distance when dodge rolling diagonally into a collider
Fixed items being thrown point blank not doing any damage to either players or breakables
Fixed sneaking icon lingering when switching to free spectate if the previous spectated player was sneaking
Fixed some obstacles not contributing to Fog of War
Fixed issue where the laser sight would occasionally disappear on projectile weapons
Fixed input issues with charge weapons on lower framerates
Fixed fire rate issues on high fire rate weapons when playing with high ping
Fixed decals being incorrectly applied on some items and projectiles
Source
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