Full notes
Full Banshee Force update
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What changed
- Gameplay
- Balance
- Events
- Maps
- UI and audio
Banshee Force changes
Hi defenders, Sorry it has been so long since we have talked but we were adding a lot of features to Banshee Force. Today's update is packed with exciting new features and is bringing many new systems to the game. One of the biggest changes of the game is the inclusion of multi-island defending. With Multi-island defending you have to move between multiple cities and work to keep them all alive. To make this easier we have added to the game the ability to teleport with the right hand touchpad/stick.
In addition to the multiple island defending we have added 20 new achievements to the game. You can see the achievements here . The beginning of the upgrade system is now live. With your left controller you can select cities and towers and once selected your build system will switch to an upgrade/repair system. The first two upgrades have been added to the game.
Repair Tower - Allows you to repair the health of a shield on a tower or city when damaged.
Add More Missiles - Allows you to add 20 more missiles to a missle tower or city to keep yourself in the fight longer.
In future updates we have lots of ideas of cool upgrades for the existing tower and city system.
The first 10 levels in the game are single island defend games that get harder fast. Starting at level 11 we have 5 new levels in the game that involve defending two cities at the same time. If you want to jump into the game right at the two city levels you can now use the starting level selector in options and start at level 11.
We have got feedback that for some people the levels are too hard and for some they wish they had more challenge. We have now added difficultly levels for all 15 levels in the game. The original difficulty level was named normal and we have added easy and hard. In easy you start with more money, earn it faster and have less and easier ships to deal with. In hard the opposite occurs as you start with less money, earn it slower and have more difficult ships to deal with when playing.
Lots of other little bug fixes and improvements were added. Patch Notes:
Designed two island terrain with 2 cities to defend.
Added player teleport feature. Should allow seated or standing play as possible.
Added multi-city targeting where ships have AI goals to attack either a specific city or any city.
Rebalanced first 10 levels for difficulty.
Increased anti-ship projectile and targeting speed.
Added 3 difficulty levels - Easy, Normal, Hard.
Added 5 new levels of difficulty using the 2 city/2 island zone.
Added 20 new achievements to the game.
Added ability to upgrade/repair towers and cities.
Added Upgrade: Refill/Add Missiles
Added Upgrade: Repair Tower/City
Added Option: Select Starting Level
Bug fix: Missile lasers will not track and fire on same target.
Bug fix: Missile will not attempt to shoot through mountains and explode.
Bug fix: Level UI will center on player during level start (helps on bigger levels).
Patch 0.9.4 should take less time to get out than 0.9.3 did with all the new systems. Things we are considering to do in .4 are the following
Adding Bigger Enemies - Carriers
Adding Elite Class Ships
New Upgrades on Fire Rate, Shield Size, Additional Shields, Multi-shot
More levels with 3 city terrain
Initial localization into more languages than English.
Source
Changelog.gg summarizes and formats this update. How we read updates.
