Banquet for Fools
Steam News 31 March 20261mo ago

🌿 Patch 1.041

Visuals 🌿Map menu: updated World map reference image 🌿Fixed an visual when opening a new dialogue vignette where the previously opened one could show up for a frame first UI 🌿 End slides now scale correctly outside o…

Update log

Full Banquet for Fools update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

5 fixes0 additions0 changes0 removals
  • Maps
  • Store
  • Balance
fixedVisuals🌿Map menu: updated World map reference image 🌿Fixed an visual when opening a new dialogue vignette where the previously opened one could show up for a frame first
fixedUI🌿 End slides now scale correctly outside of a 16:9 resolution 🌿 Fixed an issue with the item description’s text potentially being too large for Geofri’s note 🌿 Fixed several grammar issues in dialogues
fixedAdventuring🌿 Adjusted a boat captain’s status after getting to Act 3 🌿 Corrected some dialogue with Aven Dura’s Mareshal Nadia’s when she references the gate location 🌿Changed some dialogue related to the God of the Hunt [Intercessions] check when speaking to Avri to be more clear 🌿 Fixed situation with Dura Mare’s in-town status and summons waiting outside town and movement speed 🐸 Fixed a prompt issue where the frog known as Vesa could be called again and returned for reward 🌿 Fixed an issue that could result in the robber fort bandits returning 🌿 Fixed an issue that could result in the Reeve not knowing about a previously exiled Informant 🌿 Fixed a freeze in Garnet Bay when beaching on an island, related to certain events previously completed in the Bog 🌿 Fixed a freeze that could occur when opening map menu on Mount Inela 🌿 Fixed an issue with the large Marsh greva returning after being slain in the Bog
fixedMaps🌿 Dura Forest: Updated some pre-rendered areas to make certain interactable objects and ground items more easy to see 🌿 Dura Forest: added some banter for the guards when around some interactable objects that could be overlooked 🌿 Fixed an issue with chest in Southern Pass that could be repeatedly found and stocked with items. The brisska doing this has been told to stop.
fixedGameplay🌿 Hammel now mentions his missing child when discussing payment for the armor if they haven’t been found yet 🌿 FIxed an issue with stacking items while shopping with a merchant who has supplies in the menu inventory grid

Visuals

🌿Map menu: updated World map reference image 🌿Fixed an visual when opening a new dialogue vignette where the previously opened one could show up for a frame first

UI

🌿 End slides now scale correctly outside of a 16:9 resolution 🌿 Fixed an issue with the item description’s text potentially being too large for Geofri’s note 🌿 Fixed several grammar issues in dialogues

Adventuring

🌿 Adjusted a boat captain’s status after getting to Act 3 🌿 Corrected some dialogue with Aven Dura’s Mareshal Nadia’s when she references the gate location 🌿Changed some dialogue related to the God of the Hunt [Intercessions] check when speaking to Avri to be more clear 🌿 Fixed situation with Dura Mare’s in-town status and summons waiting outside town and movement speed 🐸 Fixed a prompt issue where the frog known as Vesa could be called again and returned for reward 🌿 Fixed an issue that could result in the robber fort bandits returning 🌿 Fixed an issue that could result in the Reeve not knowing about a previously exiled Informant 🌿 Fixed a freeze in Garnet Bay when beaching on an island, related to certain events previously completed in the Bog 🌿 Fixed a freeze that could occur when opening map menu on Mount Inela 🌿 Fixed an issue with the large Marsh greva returning after being slain in the Bog

Maps

🌿 Dura Forest: Updated some pre-rendered areas to make certain interactable objects and ground items more easy to see 🌿 Dura Forest: added some banter for the guards when around some interactable objects that could be overlooked 🌿 Fixed an issue with chest in Southern Pass that could be repeatedly found and stocked with items. The brisska doing this has been told to stop.

Gameplay

🌿 Hammel now mentions his missing child when discussing payment for the armor if they haven’t been found yet 🌿 FIxed an issue with stacking items while shopping with a merchant who has supplies in the menu inventory grid

Source

Steam News / 31 March 2026

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