Update log
Full Banquet for Fools update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Store
Visuals
🌿 Fixed an issue that could result in the oar whack animation being interrupted 🌿 Fixed bug that could occur with Yeti playing incorrect animation when holding shield and swapping between fist and weapon 🌿 Fixed an issue with the scale of the Queen Bee model when stunned
UI
🌿 Tooltips in Act 1 now always show 🌿 Blacksmith screen shows repair all cost per guard 🌿 An item’s max stack size required for selling is now displayed on hover at a trader 🌿 Red slightly more saturated/visible when stealing vs buying 🌿 Game feed now displays information for any items that have been picked up 🌿 Fixed typo with Combat Initiative stat description in calculation labeling Aura when Agility was being used 🌿 Save menu - the previous save slot image no longer disappears when clicking to save 🌿 Updated game feed and pinned note to reset to default correctly on wide and ultra-wide monitors 🌿 Fixed a bug caused from reusing names of starting spells 🌿 Cyrillic letters default to an improved more thematic serif font 🌿 Fixed a freeze that could occur when turning in many felons at once if you click the character again for dialogue while badges are in the middle of their clearing animation (removed one at a time badge removal and had them all process instantaneously)
Adventuring
🌿 West Ruins bandit lookout no longer mentions weasels 🌿 The guard Avri of Aven Dura now gives accurate directions of Teo’s last known location 🌿 Having a victim badge now penalizes shopping in the affected area separate from disposition (doubles cost of purchases and halves amount traders will buy for) 🌿 For tiles requiring a total weight, your characters now remark if their bag weight only is at the total they are looking for (not including body weight) 🌿 Fixed issue where sea snakes in the swamp could move on land if their water was completely filled with vine rugs 🌿 Merchants and boats and their rowing companions can no longer sail away from you while you are shopping 🌿 Removed an unsellable chalk rubbing kit from a Forten Lazure chest 🌿 Fixed an issue with the double sea monster fight where oddities could happen after killing a specific head before the other 🌿 Fixed incorrect guard callout in party dialogue near Mount Inela after fight with certain enemy 🌿Updated Forge Projectile intercession description for clarity (providing the new item onto your belt) 🌿 End slide discussing Din Varens adjusted for clarity 🌿 Fixed issue where cinematic would play during a padurii fight even if party died
Gameplay
🌿 Fixed issue where you could use Bound Assist even if out of ammunition 🌿 Fixed some instances where support guards could drop into the ground from some angled floor collisions while following the leader 🌿 Fixed a visual bug where summons could have their hover bracket linger on them if they were hovered over quickly after the guards exit the boat 🌿 Shopping with merchants that only have items to sell will no longer show an item’s sell value in your inventory or the hotkey for it 🌿 Fixed an issue where locking door wasn’t always closing it and stopping movement through 🌿 Fixed issue where NPCs with elyxirs could kill already stunned allies with elyxir area range damage 🌿Fixed an issue when switching to alternative weapon when a shield and unarmed is a weapon loadout and then removing the other weapon resulting its image staying behind on the portrait grid 🌿 Game feed now specifies
Source
