Update log
Full Banquet for Fools update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- UI and audio
- Maps
- Balance
- Store
Additions
📚 Added “Studying” state toggle for skills to amplify progress % of unfamiliar skills while using them (just click on skill in character sheet to attach a little book)
Visuals
🌿 Fixed an issue where the guards could be using oars the wrong direction
UI
🌿 Fixed a bug where if you Reset the hotkeys, Exit and Block would both default to the T key 🌿 Fixed issue where Emilyn in Aven Dura sold Disrupt twice 🌿 Wreath of Vines now accurately displays its intended status effect of “Spell Difficulty Check” instead of “Pagan Hit Chance” 🌿 Fixed a bug with the notes where if you had scrolled down a long ways on a longer note and changed to a shorter one, you’d have to scroll back up 🌿 When deleting a save the previous background screenshot no longer remains, and removed instances where this could be a white square
Sounds
🌿 Some combat effects like the Fox charge sound are now linked to Sound Volume slider
Adventuring
🌿 Fixed an issue where the Wandering Lady’s intercession could eject you into orbit if you didn’t prime it first 🌿 Simion no longer flees if you discover and open his secret chest 🌿 Spring goddess ring now shows details in gamefeed 🌿 Traders no longer offload Cici’s (Quez’s) unique ring 🌿 GraveKeeper Lords are now killed even when in stun mode 🌿 Sela statue has short guard commentary to prompt to seek her blessing 🌿 Fixed a bug where Laveni’s dialogue was not ending correctly after you help her with bandit threat
Songs
🌿 Fixed bug where songs could have negative proc if they were counted after combat ended 🌿 Music extended calculation formula displays correct numbers when gathering what level the spell effect would be
Pagan Spells
🌿 Fixed an issue when casting a spell and quickly switching to another guard before the cast is triggered 🌿 Fixed an issue with Find Forest/Shroom/Fish creature spells acting more hostile to the player’s guards than other factions, behaviors are now as expected. These creatures summoned are now also able to be bound
Maps
🌿 Removed a bridge control mechanism in Din Varens (now remains open) to prevent locking yourself out if closed them and portaled out 🌿Fixed a gate in Din Varens that could block you party 🌿Fixed an ambush prompt in the Forest Ruins map that could play the sound trigger but not have enemies emerge
Balancing
🌿 Reduced progress % of all unfamiliar skills (circumvented with Studying state) 🌿 Instrument skill progress weight adjusted 🌿 Armor skill progress weight adjusted 🌿 Pagan spell skill progress weight adjusted 🌿 Armor gets progress when damage is evaded while wearing 🌿 Armor and weapons get progress when repaired 🌿 Intercession jewelry get progress per jewelry piece when worn in combat 🐸< progress weight adjustments will be more evident after finishing current level
🌿When buying/selling an item with a trader, you now buy them back at their full value
Gameplay
🌿 Fixed an input issue where you could trigger Perfect dodges while holding through blocks 🌿 Fixed a freeze that could occur during a rally attack where a target died from projectile or effect from another attack during the prompt or animation leading up to it 🌿 Added corner UI exit and hot key prompt to room with rope in Mausoleum 🌿 Fixed bug with returning a child to Garnet Bay 🌿 Fixed issue with Aven Dura skill trainer not displaying correct skill
Source
