Banquet for Fools
Steam News 18 March 20262mo ago

🌿 Patch 1.026

Additions 📚 Added “Studying” state toggle for skills to amplify progress % of unfamiliar skills while using them (just click on skill in character sheet to attach a little book) Visuals 🌿 Fixed an issue where the guar…

Update log

Full Banquet for Fools update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

7 fixes1 addition3 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Maps
  • Balance
  • Store
addedAdditions📚 Added “Studying” state toggle for skills to amplify progress % of unfamiliar skills while using them (just click on skill in character sheet to attach a little book)
fixedVisuals🌿 Fixed an issue where the guards could be using oars the wrong direction
fixedUI🌿 Fixed a bug where if you Reset the hotkeys, Exit and Block would both default to the T key 🌿 Fixed issue where Emilyn in Aven Dura sold Disrupt twice 🌿 Wreath of Vines now accurately displays its intended status effect of “Spell Difficulty Check” instead of “Pagan Hit Chance” 🌿 Fixed a bug with the notes where if you had scrolled down a long ways on a longer note and changed to a shorter one, you’d have to scroll back up 🌿 When deleting a save the previous background screenshot no longer remains, and removed instances where this could be a white square
changedSounds🌿 Some combat effects like the Fox charge sound are now linked to Sound Volume slider
fixedAdventuring🌿 Fixed an issue where the Wandering Lady’s intercession could eject you into orbit if you didn’t prime it first 🌿 Simion no longer flees if you discover and open his secret chest 🌿 Spring goddess ring now shows details in gamefeed 🌿 Traders no longer offload Cici’s (Quez’s) unique ring 🌿 GraveKeeper Lords are now killed even when in stun mode 🌿 Sela statue has short guard commentary to prompt to seek her blessing 🌿 Fixed a bug where Laveni’s dialogue was not ending correctly after you help her with bandit threat
fixedSongs🌿 Fixed bug where songs could have negative proc if they were counted after combat ended 🌿 Music extended calculation formula displays correct numbers when gathering what level the spell effect would be

Additions

📚 Added “Studying” state toggle for skills to amplify progress % of unfamiliar skills while using them (just click on skill in character sheet to attach a little book)

Visuals

🌿 Fixed an issue where the guards could be using oars the wrong direction

UI

🌿 Fixed a bug where if you Reset the hotkeys, Exit and Block would both default to the T key 🌿 Fixed issue where Emilyn in Aven Dura sold Disrupt twice 🌿 Wreath of Vines now accurately displays its intended status effect of “Spell Difficulty Check” instead of “Pagan Hit Chance” 🌿 Fixed a bug with the notes where if you had scrolled down a long ways on a longer note and changed to a shorter one, you’d have to scroll back up 🌿 When deleting a save the previous background screenshot no longer remains, and removed instances where this could be a white square

Sounds

🌿 Some combat effects like the Fox charge sound are now linked to Sound Volume slider

Adventuring

🌿 Fixed an issue where the Wandering Lady’s intercession could eject you into orbit if you didn’t prime it first 🌿 Simion no longer flees if you discover and open his secret chest 🌿 Spring goddess ring now shows details in gamefeed 🌿 Traders no longer offload Cici’s (Quez’s) unique ring 🌿 GraveKeeper Lords are now killed even when in stun mode 🌿 Sela statue has short guard commentary to prompt to seek her blessing 🌿 Fixed a bug where Laveni’s dialogue was not ending correctly after you help her with bandit threat

Songs

🌿 Fixed bug where songs could have negative proc if they were counted after combat ended 🌿 Music extended calculation formula displays correct numbers when gathering what level the spell effect would be

Pagan Spells

🌿 Fixed an issue when casting a spell and quickly switching to another guard before the cast is triggered 🌿 Fixed an issue with Find Forest/Shroom/Fish creature spells acting more hostile to the player’s guards than other factions, behaviors are now as expected. These creatures summoned are now also able to be bound

Maps

🌿 Removed a bridge control mechanism in Din Varens (now remains open) to prevent locking yourself out if closed them and portaled out 🌿Fixed a gate in Din Varens that could block you party 🌿Fixed an ambush prompt in the Forest Ruins map that could play the sound trigger but not have enemies emerge

Balancing

🌿 Reduced progress % of all unfamiliar skills (circumvented with Studying state) 🌿 Instrument skill progress weight adjusted 🌿 Armor skill progress weight adjusted 🌿 Pagan spell skill progress weight adjusted 🌿 Armor gets progress when damage is evaded while wearing 🌿 Armor and weapons get progress when repaired 🌿 Intercession jewelry get progress per jewelry piece when worn in combat 🐸< progress weight adjustments will be more evident after finishing current level

🌿When buying/selling an item with a trader, you now buy them back at their full value

Gameplay

🌿 Fixed an input issue where you could trigger Perfect dodges while holding through blocks 🌿 Fixed a freeze that could occur during a rally attack where a target died from projectile or effect from another attack during the prompt or animation leading up to it 🌿 Added corner UI exit and hot key prompt to room with rope in Mausoleum 🌿 Fixed bug with returning a child to Garnet Bay 🌿 Fixed issue with Aven Dura skill trainer not displaying correct skill

Source

Steam News / 18 March 2026

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