HomeGamesUpdatesPricingMethodology
Steam News13 February 20242y ago

v0.8.2 - Responding to Feedback II

Hey y'all! Behold, another update again! More tweaks and changes responding to the demo feedback such as Mouse Sensitivity and some hitbox changes, as well as a new Moron Mode setting adding some of this stupid Yellow P

Full notes

Full Bane Murrain update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey y'all! Behold, another update again! More tweaks and changes responding to the demo feedback such as Mouse Sensitivity and some hitbox changes, as well as a new Moron Mode setting adding some of this stupid Yellow Paint everyone's been yelling about.

What changed

2 fixes3 additions1 change0 removals
  • Gameplay
  • Compatibility
  • UI and audio
  • Fixes
addedHey y'all! Behold, another update again! More tweaks and changes responding to the demo feedback such as Mouse Sensitivity and some hitbox changes, as well as a new Moron Mode setting adding some of this stupid Yellow Paint everyone's been yelling about.
changedBETA v0.8.2 Changelog:
fixedGENERAL GAME CHANGES - Added more comical particle effects for damaging an enemy - Hitting maximum fervour puts a giant super-cool sign on your screen - Added a Yellow Paint Assistance in 'Moron Modes' that labels where to go in levels - Fixed the Moron Modes setting UI remaining on-screen when Game Starts - The cursor is now slightly transparent to see things easier - Added Mouse Sensitivity to the Options menu - Enemy Markers are no longer flipped - Lowered Smoke amount on chainsaw & boosted range of damage - Increased the hitbox for the Hanahakill - Exploding barrels are red now
fixedCAMPAIGN CHANGES - Bloodied up an important door (E1M1 Part1) - Added popup hint text for the garden Double Doors (E1M1 Part1) - Added some more signs (E1M1 Part3) - Fixed Save Icon covering End of Act screen - Secret Areas are now hinted at with a Secret Eyeball marker - Fixed variable issues with Saferoom Relationship segments
addedENDLESS MODE CHANGES - New menu music added for the Endless menu
addedKNOWN ISSUES - Will be rebuilding current weapon selection setup for using mouse wheel at some point - Add inverting Y (the scoundrels)

Bane Murrain changes

addedHey y'all! Behold, another update again! More tweaks and changes responding to the demo feedback such as Mouse Sensitivity and some hitbox changes, as well as a new Moron Mode setting adding some of this stupid Yellow Paint everyone's been yelling about.
changedBETA v0.8.2 Changelog:
fixedGENERAL GAME CHANGES - Added more comical particle effects for damaging an enemy - Hitting maximum fervour puts a giant super-cool sign on your screen - Added a Yellow Paint Assistance in 'Moron Modes' that labels where to go in levels - Fixed the Moron Modes setting UI remaining on-screen when Game Starts - The cursor is now slightly transparent to see things easier - Added Mouse Sensitivity to the Options menu - Enemy Markers are no longer flipped - Lowered Smoke amount on chainsaw & boosted range of damage - Increased the hitbox for the Hanahakill - Exploding barrels are red now
fixedCAMPAIGN CHANGES - Bloodied up an important door (E1M1 Part1) - Added popup hint text for the garden Double Doors (E1M1 Part1) - Added some more signs (E1M1 Part3) - Fixed Save Icon covering End of Act screen - Secret Areas are now hinted at with a Secret Eyeball marker - Fixed variable issues with Saferoom Relationship segments
addedENDLESS MODE CHANGES - New menu music added for the Endless menu

BETA v0.8.2 Changelog:

GENERAL GAME CHANGES - Added more comical particle effects for damaging an enemy - Hitting maximum fervour puts a giant super-cool sign on your screen - Added a Yellow Paint Assistance in 'Moron Modes' that labels where to go in levels - Fixed the Moron Modes setting UI remaining on-screen when Game Starts - The cursor is now slightly transparent to see things easier - Added Mouse Sensitivity to the Options menu - Enemy Markers are no longer flipped - Lowered Smoke amount on chainsaw & boosted range of damage - Increased the hitbox for the Hanahakill - Exploding barrels are red now

CAMPAIGN CHANGES - Bloodied up an important door (E1M1 Part1) - Added popup hint text for the garden Double Doors (E1M1 Part1) - Added some more signs (E1M1 Part3) - Fixed Save Icon covering End of Act screen - Secret Areas are now hinted at with a Secret Eyeball marker - Fixed variable issues with Saferoom Relationship segments

ENDLESS MODE CHANGES - New menu music added for the Endless menu

KNOWN ISSUES - Will be rebuilding current weapon selection setup for using mouse wheel at some point - Add inverting Y (the scoundrels)

Have a nice week everyone - keep sending me bugs and feedback on the discord! https://discord.gg/Fkwq5zeamq

Sayonara! - Elias

Source

Steam News / 13 February 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.