Full notes
Full Bane Murrain update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey yall! Huge thanks to everyone playing the demo and leaving feedback, both positive and negative - I'm happy to have so many people interested and I want to make this game as perfect as it can be!
What changed
- Balance
- UI and audio
Bane Murrain changes
Here's the first patch/tweaks update to the demo, knocking off a few of those starter issues (and having some fun with things) before I tackle some of the more intricate implementations...
DEMO v0.8.1 Changelog:
GENERAL GAME CHANGES - Added a Save/Load icon - Added a game startup message for Saving & Horde Mode explanation - Crates can now be broken with the Chainsaw - Chance for Calviscera's arms to be shot off has been increased - Windowed mode is now resizeable > Use your computer OS's default fullscreen toggle keybind for windowed - Added an option for Enemy Overhead Markers to make them more obvious (in 'Moron Modes' menu) - Fixed Menu items being off-screen for certain aspect ratios
CAMPAIGN CHANGES - Jazzed up the bathroom design (E1M1 Part1) - Comically Labeled various rooms in bold (E1M1 Part1) - Your Majesty, a second KroTech welcome sign has hit the (E1M1 Part1) - Further cafeteria decoration & variation yada yada (E1M1 Part1) - Turned the switch into a pillar lol (E1M1 Part1)
HORDE MODE CHANGES - Horde Mode is now locked until playing the Campaign at least once (there's a tutorial for a reason)
KNOWN ISSUES - Mouse Sensitivity bar is needed - Need to add inverting Y (the scoundrels) - Will be rebuilding current weapon selection setup for using mouse wheel too - The Nerd HUD toggle has 2 sets of difficulty text (its a wip) - Save icon appears over Act Finished screen (whoops)
I'll try and get around to those other issues as soon as I can... But in the meantime have fun, and maybe give the demo another shot! - Elias
Source
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