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Full Bandits: Open World update
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What changed
- Performance
- Store
- Gameplay
- Server
- Balance
- UI and audio
Bandits: Open World changes
HELLO ALL!!
first and foremost thank you to everyone who is playing and breaking this game i love you so much!!!!
a very very special thanks to DefianceLlame and KarBay for taking me under their survival wings and really showing me the ropes when it comes to the ins and outs of how survival games typically work. Feel like I got a crash course on Friday which really helped me in my overall approach to the development of BANDITS!!
NOW LETS GET TO THESE UPDATES
MONEY SYSTEM
the money system now works!!
SHOPS
money can be spent at:
COMMISARY BLACK MARKET ARMORY
added these three shops which players can sell and buy various items. not gonna spoil too much but the system is there and ready to be broken lol
NEW WEAPONS
auto rifle military shot gun burst pistol revolver loaded pistol mag loaded rifle mag
btw all the new weapons come FULL LOADED and can be loaded directly from the hot bar or chambered without doing all the extra lol
NEW BUILD PARTS
4 new beds electronics shelf light pole 4 generic rugs 1 bear rug a few different posters and signs
BIGGER STORAGE
As requested I have added two new LARGER storage boxes to the game for all your storage needs.
NEW LAND MARKS
TUNDRA DESERT BUNKS FOREST RESEARCH LAB
MONEY MACHINE
The money machine has been added and now players can convert dirty money to clean money and clean money to dirty money via the money machine which can either be crafted or used publicly at one of the shops.
LITE WEATHER SYSTEM
There is now a light weather system in the game containing rain and snow. Please be patient as I work towards getting this system full fleshed out, there may be some times where the rain drops continue on the HUD even if it is not raining but I plan on getting this taken care of in a hot fox coming rather quickly. Other than that the system works and should be synced in multiplayer.
FOG SYSTEM
With the weather system comes a lite fog system. I am still playing with the values to set the right mood but with that being said there might be some issues with the density of the fog. Nothing game breaking you just really have to have your wits about you as the fog adds in a new layer of "sneaky-ness" LOL
SYTLIZED SKY
implemented a stylized sky into the game which may be out of sync or multiplayer for now. I still have to set the variables in the game mode so that the server set the time and is synced up. many apologies however this does add to the overall atmosphere of the game and mood/.
MASSIVE BACK END BUILDING ISSUES
Fixed a massive issue on the back end where a majority of the build parts being given at the crafting bench were not matching up with the corresponding build part. This has been solved and all build parts should correspond together. Build part collision has also been removed from furniture items so players can place furniture items pretty much anywhere.
RANDOM ITEM SPAWNING
Random items in crates and resource points will now spawn at beginning of the game and on a timer of about 5 minutes. This is to ensure there are always new items being spawned in a timely fashion as well as to ensure that there at items in chest if you happen to reach one before the timer runs out.
ENEMY DESPAWN TIME
enemy despawn timer has been increased deer now drop animal hide for the bear rug AI soldiers will now drop brick, packs and spawn random items on death
NEW ENEMY
New enemy soldier "elite" has been added to the game. these soldiers carry blue prints for all high level weapons. you cannot craft high level weapons without a blue print. they much be bought or researched. these new enemies are not a joke and have almost triple the amount of health as the normal soldiers. they are wearing RED. be on the lookout as they will completely destroy you if not prepped for the encounter.
STARTING WEAPON
Players will now start with a knife. I am in the process of adding in mele but felt this a fair means of protection. now if and when you die.. you WILL NOT RESPOND WITH YOUR KNIFE. YOU DIED AND THAT'S ON YOU.
FRONT FACING CAMERA
there is now a front facing camera by hitting the "v" key players can see the snazzy clothing items they have on.
DYING WARNING
a major request... lol.. there is now a sound when you take damage and when you are starving/dehydrated. still tweaking the sound but I heard yall so I had to rectify this issue immediately!
REAL TIME MINI MAP
there is now a very very very crude real time mini map when you hit the "t" key. now this is still super super early but just wanted to give it to yall as I had heard it various times during the play test.
ALRIGHT I THINK THAT'S IT!!
As you can see I went kind of ham this weekend.. lol.. just wanted to make sure yall are getting the best version of what i am capable of right now! Again, I just want to emphasize how thankful I am for each and every one of yall just even giving bandits a try.
oh and one last thing i wanted to say is that this is not deadpoly or surroundead lol like i know it is VERY SIMILAR and uses the same assets.. BUT IT IS BANDITS NOT ANY OTHER GAME. so if you are playing.. expecting the same experience as dead poly or surrounded.. then im sorry.. you will be GREATLY disappointed. and i say that with so much love. im not trying to make the same game as anybody else. im just making MY game and hoping it finds the right audience. if that rubs you the wrong way i really dont care lol shout out to all my bandits.. WE ARE JUST GETTING STARTED !!!
xoxo
QUINN aka PAXX STACKS !!
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