Full notes
Full Bandits update
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What changed
- Fixes
- Maps
- Gameplay
- UI and audio
Bandits changes
Fixes
The rotating background on start menu that I added last patch would sometimes get overlapping backgrounds. That has been fixed.
On the solo mission train map, the train frontal attack would sometimes hit itself... so edgy.
Removed a few left over "you're running out of time!" dialogue lines from missions that long ago used to have a countdown timer. I replaced them with words of encouragement.
I increased the camera distance on last patch, but on some missions it was just annoying, so now enemies become relevant only when it makes sense.
Changes
Added an option to enable/disable audio when game is not in focus (alt tab / minimized) left it On by default. If you change it it requires a game restart to take effect.
I allowed all the character special attacks to be used on solo missions. it's actually a lot of fun.
The charging/loading/timer hexagon UI element now has a black border so it's easier to see.
On solo missions: Mission targets that you must kill/destroy now have an arrow on top so they're easier to identify.
On the train map, the train now explodes with a much greater boom value when you destroy it.
Removed shadows from a bunch of flat objects that were on the ground.
Source
Changelog.gg summarizes and formats this update. How we read updates.
